Anthony Lewis Brooks

SOUNDSCAPES: THE EVOLUTION OF A CONCEPT, APPARATUS AND METHOD WHERE LUDIC ENGAGEMENT IN VIRTUAL INTERACTIVE SPACE IS A SUPPLEMENTAL TOOL FOR THERAPEUTIC MOTIVATION, Associate Professor

  • Rendsburggade 14

    9000 Aalborg

    Denmark

1996 …2024

Research activity per year

Personal profile

Research profile

See example keynote (Dubai 2021) - https://2021.icita.world/#/speaker2

"ICAT Fellow" - see https://icat.vrsj.org/about.php

"EAI Fellow" - see https://blog.eai-conferences.org/2019/07/09/

Featured on cover of Routledge Digital Creativity Journal Volume 31, Issue 3 (2020) Special Issue titled "Shifting Boundaries: Practices and Theories, Arts and Technologies"

Research profile

Under UNESCO - International Federation for Information Processing (IFIP) Danish representative for the Technical Committee on "Entertainment Computing" (TC14) WG14.7 "Art and Entertainment" WG14.8 "Serious Games" and WG 14.9 "Game Accessibility"

European Commission  - Expert Evaluator and rapporteur (numerous calls)

European Commission - Designated Panel assessor (European Integrated Project PRESENCCIA funded under the European Sixth Framework Program, Future and Emerging Technologies - FET - Contract Number 27731.)

Research profile

Coordinator, Supervisor, Lecturer and SensoramaLab complex Founder/Director/Designer/Fund-raiser/manager and manning by post-docs/assistant-professors- Exploring various technologies and alternative/bespoke means of interaction (Virtual Reality, Augmented Reality, Mixed Reality) and societal impact. 

Research profile

Section Leader Medialogy Esbjerg Campus, Aalborg University

Study board CREATE/ADMT

Study Board Art & Technology

Steering person ArtsIT (Arts & Technology, Interactivity, and Game Creation) under European Alliance for Innovation

Board Member International Conference on Artificial Reality & Telexistence (ICAT)

Board Member International Conference on Universal Access in Human-Computer Interaction.

Research profile

Coordination group member of The European Network for Intelligent Information Interfaces (1996-2003) http://www.i3net.org/

Coordination and Working group member of the Council of Europe (CoE) Digital Citizen Education Video Games Culture (VGC) (2022 - ...)

Expertise related to UN Sustainable Development Goals

In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):

  • SDG 3 - Good Health and Well-being
  • SDG 4 - Quality Education
  • SDG 10 - Reduced Inequalities

Education/Academic qualification

Art, Media, Design (Communication and Culture), PhD, SOUNDSCAPES: THE EVOLUTION OF A CONCEPT, APPARATUS AND METHOD WHERE LUDIC ENGAGEMENT IN VIRTUAL INTERACTIVE SPACE IS A SUPPLEMENTAL TOOL FOR THERAPEUTIC MOTIVATION, University of Sunderland

External positions

Expert reviewer/evaluator/rapporteur, European Commission

2004 → …

Coordinator: Video Games Culture, Council of Europe

UNESCO IFIP Denmark representative, IFIP

Keywords

  • Media Research
  • Video Games
  • Interaction Design
  • Sensors
  • Virtual Reality
  • Serious Games
  • Gamification
  • NUIs
  • Perceptual controllers
  • Wearables
  • Differently Abled
  • Aged
  • Disability
  • Rehabilitation
  • Games for Health
  • Art & Technology
  • ICT
  • Communication
  • Learning
  • Informal learning
  • Problem based learning (PBL)
  • Project Oriented PBL
  • Interactive Art
  • Human Behaviour analysis
  • Facial expression analysis
  • Video Annotation Analysis
  • Face Reading
  • Musical expression and Therapy
  • Gesture-based interactions
  • Alternative Interfaces
  • Games4Health
  • Creativity
  • Creative Industries
  • SMART SPACES
  • Augmented Reality
  • Artificial Reality
  • MULTIMEDIA
  • Human Afferent-Efferent Neural Feedback Loop closure
  • Human Reafferentation
  • Models for Intervention and evaluation
  • Innovation
  • New music therapy
  • Art History
  • Communication and Informatics
  • ICT
  • SMART SPACES
  • VIRTUAL INTERACTIVE SPACE
  • Volumetric Multi-sensory sensing and responsive content feedback
  • Innovation
  • Virtual Worlds
  • Games for Serious Applications
  • music and culture
  • music therapy
  • Alternative Music
  • Applied interactive media
  • Healthcare provision
  • Well-being
  • Art and Technology History

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Collaborations from the last five years

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