Projects per year
Personal profile
Research profile
I conduct research on the interplay of games and learning - often by developing and experimenting the educational use of games. My research is grounded in dialogic perspectives on games and learning, which both relates to formal education as well as how children develop literacies through games outside school.
Keywords
- Communication and Informatics
Fingerprint
- 6 Similar Profiles
Collaborations and top research areas from the last five years
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Esport som læringsrum og brobygger for udsatte unge på STU
Hanghøj, T. (PI), Jensen, E. O. (Project Participant), Amstrup, L. (Project Participant), Svendsen, E. (Project Participant), Andersen, N. K. (Other), Gundersen, P. (Project Participant), Frørup, A. K. (Project Participant), Kjeldsen, S. C. (Project Participant), Paulsen, L. (Project Participant) & Davidsen, J. G. (Project Participant)
01/01/2023 → 31/12/2026
Project: Research
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Spiljournalist.dk - journalistik om spil og spilkultur
Hanghøj, T. (PI)
01/10/2016 → …
Project: Research
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CEAGAR: Center for Applied Game Research
Fog, H. S. (PI), Reng, L. (PI), Hanghøj, T. (PI) & Drachen, A. (PI)
23/09/2015 → …
Project: Other
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Sustainability Education through Board Game Redesign in Lower Secondary Schools
Henningsen, B. S. (PI), Hanghøj, T. (Project Participant), Jørgensen, M. S. (Project Participant), Jensen, E. O. (Project Participant), Hautopp, H. (Project Participant), Laraignou, A. S. (Project Participant) & Andersen, N. K. (Other)
01/06/2024 → 31/12/2025
Project: Research
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Interdisciplinary PBL through design and use of learning games
Bjørner, T. (Project Participant) & Hanghøj, T. (Project Participant)
01/04/2024 → 31/12/2024
Project: Research
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Collaborate or Die! How Cooperative Video Gaming Afford Social Inclusion Through Mutual Dependency and Disruptive Play
Hanghøj, T. & Henningsen, B. S., 2026, Gaming in a Postdigital World: Towards New Understandings for Learning and Life. Bacalja, A., Robinson, B. & Dishon, G. (eds.). Springer, p. 235-256 22 p. (Postdigital Science and Education).Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
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Dilemma and Conflict Management in Virtual Reality for Teacher Education Students
Luel, N. C. M. F., Holmstrøm, A. G. M., Hartvigsen, M. O. B., Axelsen, S. I., Hansen, M. K., Ndikumana, H., Littlefield, N. S., Hanghøj, T. & Bjørner, T., 2026, Extended Reality - International Conference, XR Salento 2025, Proceedings. De Paolis, L. T., Arpaia, P. & Sacco, M. (eds.). Springer, Vol. 15738. p. 199–214 16 p. (Lecture Notes in Computer Science (LNCS)).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
1 Link opens in a new tab Citation (Scopus) -
Reflexive AI literacies: conceptualizing a model for learners’ critical engagement with generative AI
Abrams, S. S. & Hanghøj, T., 2026, In: Pedagogies: An International Journal. 21, 2, p. 214-233 20 p.Research output: Contribution to journal › Journal article › Research › peer-review
2 Link opens in a new tab Citations (Scopus) -
What goes on in science, Danish and mathematics teaching? A quantitative Q-method-inspired study of teachers’ and students’ experiences of subject specific practices
Bundsgaard, J., Hanghøj, T., Nielsen, B. L. & Skott, C. K., 2026, In: Scandinavian Journal of Educational Research. p. 1-35 35 p.Research output: Contribution to journal › Journal article › Research › peer-review
Open AccessFile -
Design af brætspil som undersøgelsesmetode
Hanghøj, T., Hautopp, H., Laraignou, A. S., Jensen, E. O., Gundersen, P. B. & Händel, V. D., 15 Apr 2025, Facilitering - 13 metoder: Nå i mål med involverende udvikling. Ørngreen, R., Andreasen, L. B., Henningsen, B., H. H. & S. P. K. (eds.). Aalborg Universitetsforlag, p. 177-191 15 p.Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
Activities
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WEBINAR: ESPORTS AND EDUCATION - CHALLENGES AND POTENTIALS
Hanghøj, T. (Organizer) & Nexø, L. A. (Organizer)
19 Jan 2023Activity: Attending an event › Organisation or participation in workshops, courses, seminars, exhibitions or similar
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The Challenges of Designing Learning Games: Interviewing Professional Learning Game Designers
Ejsing-Duun, S. (Lecturer) & Hanghøj, T. (Lecturer)
6 Oct 2022Activity: Talks and presentations › Conference presentations
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Design-based Research
Ejsing-Duun, S. (Lecturer) & Hanghøj, T. (Lecturer)
10 Jun 2020Activity: Talks and presentations › Talks and presentations in private or public companies
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Spil uden strøm II
Ejsing-Duun, S. (Organizer), Hanghøj, T. (Organizer), Hautopp, H. (Organizer) & Vigild, T. (Organizer)
10 Jan 2019Activity: Attending an event › Organisation or participation in workshops, courses, seminars, exhibitions or similar
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Spilbaseret læring i det 21. århundrede
Ejsing-Duun, S. (Organizer) & Hanghøj, T. (Organizer)
27 Aug 2018Activity: Attending an event › Organisation or participation in workshops, courses, seminars, exhibitions or similar
Press/Media
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Ny type af venskaber er kommet til gennem små spil online
08/12/2025
1 item of Media coverage
Press/Media: Press / Media
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Specialungdomsuddannelsen deltager i ny e-sportsliga
02/10/2025 → 06/10/2025
13 items of Media coverage
Press/Media: Press / Media
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Gaming får udsatte unge tilbage på sporet
02/10/2025
1 item of Media coverage
Press/Media: Press / Media
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Impacts
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Enhanced Inclusion of Vulnerable Young People Through Gaming
Hanghøj, T. (Participant), Jensen, E. O. (Participant), Amstrup, L. S. N. (Participant), Svendsen, E. (Participant) & Andersen, N. K. (Participant)
Impact: Social impact, Quality of life impact
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