Keyphrases
Mobile Media
100%
Media Platforms
100%
User Experience Research
66%
Rich Media
66%
Device Behavior
33%
Mobile Platform
33%
Media Evaluation
33%
TV Consumption
33%
Competitive Behavior
33%
Second Screen
33%
Interactive Television
33%
TV Interaction
33%
TV Control
33%
Secondary Equipment
33%
Iterative Process
33%
Pragmatic Approach
33%
Content Transfer
33%
Data Mode
33%
Data Required
33%
Correlation Measurement
33%
Ubiquitous Media
33%
Optical Fiber Cables
33%
Optical Solutions
33%
Video Transfer
33%
Cable Replacement
33%
Mobile TV
33%
Channel Switching Delay
33%
3G Mobile
33%
Converging Technologies
33%
New Value Chains
33%
Viable Business Models
33%
New Business Models
33%
On the Move
33%
Digital TV
33%
Digital Radio
33%
Mobile Users
33%
Mobile Technology
33%
World Wide Web
33%
Mobile Services
33%
Audiovisual Content
33%
Mobility Management
33%
New Platform
33%
Technological Innovation
33%
User-generated
33%
Television Content
22%
Broadcast Television
22%
Handgrip
22%
Transition Type
22%
Optical Antenna
16%
Noise Figure
16%
Overall Benefit
16%
Mobile Phone
16%
Background Fields
16%
Off-the-shelf Components
16%
Media Service
16%
Antenna Pattern Measurement
16%
Verification Measurement
16%
Media Technology
16%
Mobile TV Service
16%
Mobile Collaboration
16%
User Study
16%
Device Accuracy
16%
Flexible Glass
16%
Noise Dynamics
16%
Thin Glass
16%
Wizard of Oz
16%
Consecutive Study
16%
Preference Levels
16%
User Contribution
16%
HCI Research
16%
Technology Users
16%
Television Technology
11%
Interview Approach
11%
Home Media
11%
Interactive Content
11%
Browsing Mode
11%
Body Loss
11%
Clam Shell
11%
TV Channels
11%
Mobile Channel
11%
Bottom-left
11%
Device Switching
11%
Two-band
11%
Decision Factors
11%
Channel Switching
11%
Overall Acceptability
11%
Acceptance Level
11%
Effect Factors
11%
First Review
11%
Television System
11%
User's Body
8%
Computer Science
User Experience
100%
Mobile Device
100%
Human-Computer Interaction
77%
Switching Delay
66%
Business Models
66%
mobile service
66%
Audiovisual Content
55%
Mobile Technology
44%
Field Research
33%
Technology User
33%
Mobile Platform
33%
Interactive User
33%
User Preference
33%
Secondary Device
33%
Value Chain
33%
interactive TV
33%
Iterative Process
33%
Varying Degree
33%
Sounding Channel
33%
Practical Solution
33%
Shelf Component
33%
End-User Experience
33%
Cost Efficiency
33%
Radiation Pattern
33%
Case Study
33%
Test Environment
22%
Research Question
16%
Design Guideline
16%
Acceptability Threshold
11%
Television System
11%
Working Prototype
11%
Usability Issue
11%
Semistructured Interview
11%
Control Strategy
11%
Engineering
User Experience
100%
Antenna
100%
TV
66%
Data Mode
66%
Mode Operation
66%
Research Tool
66%
Free Space
38%
Multiple-Input Multiple-Output
33%
Effective Gain
33%
Terminal Antenna
33%
Media Technology
33%
Mobile Phone
33%
Propagation Channel
33%
Fixed Device
33%
Preferred Method
33%
Conductive
33%
Channel Capacity
33%
Design Guideline
33%
Measured Data
33%
Design Stage
33%
Test Environment
33%
Radiation Pattern
33%
Outage Capacity
22%
Measurement Campaign
16%
Anechoic Chamber
16%
Antenna Radiation Patterns
16%
Coaxial Cable
16%
Noise Figure
16%
System Parameter
16%
Dynamic Range
16%
Measurement Error
16%
Optical Fiber
16%