Computer Science
User
100%
Mobile Device
78%
Service
68%
User Experience
67%
Human-Computer Interaction
52%
Evaluation
47%
Channels
44%
Switching Delay
44%
Business Models
44%
Mobile Technology
29%
Antennas
26%
Audiovisual Content
26%
Usability
25%
Correlation
22%
Field Research
22%
Case Study
22%
Technology User
22%
Relationships
22%
Contexts
22%
Mobile Platform
22%
Interactive User
22%
Testing
22%
Control
22%
User Preference
22%
Secondary Device
22%
Value Chain
22%
Internet
22%
Test Environment
14%
Transitions
14%
Broadcast
14%
Design
11%
Radiation Pattern
11%
Convergence
11%
Innovations
11%
Education
11%
Iterative Process
11%
Varying Degree
11%
Cost Efficiency
11%
Research Question
11%
Application
11%
Simulation
11%
mobile service
11%
Acceptability Threshold
7%
Television System
7%
Working Prototype
7%
Sounding Channel
7%
Usability Issue
7%
Practical Solution
7%
Shelf Component
7%
Semistructured Interview
7%
Control Strategy
7%
Engineering
Measurement
29%
TV
22%
Multiple-Input Multiple-Output
22%
Data Mode
22%
Mode Operation
22%
Correlation
22%
Channel Capacity
22%
Audiovisual Content
14%
Test Environment
14%
Rating
14%
Free Space
7%
Design
7%
Outage Capacity
7%
Social Sciences
Consumers
44%
TV
26%
Perspective
22%
Television Consumption
22%
Experiments
14%
Content
10%
Service Industries
8%