Project Details

Description

Advanced and emerging technology such as social and educational robots, programmable electronic platforms (like Littebits), Virtual Reality and 3D printing are increasingly being introduced into the classroom with the aim of supporting skills of the 21st century, such as problem-solving skills, mathematics, and in particular, computational thinking (CT) However, few studies address CT in relation to ECEC
activities. This exploratory workshop project has a special focus on how computational play can facilitate problem-solving, reasoning, and learning by addressing the following research questions:

RQ1: How do children interact and engage when they explore mathematics through computational play in ECEC?
RQ2: What teaching methods develop when teachers explore digital toys within ECEC?
RQ3: How can Virtual Reality be used to support computational play and learning in programming/coding activities?
RQ4: How can a play-responsive approach to computational play promote children’s conceptual understanding?

Against this background, the workshop series include three data-driven workshops, which are carrying out in the Nordic countries of Denmark (Aalborg University), Norway (University of Stavanger), and Sweden (Halmstad University. The conceptual framework that underpins the research draws on sociocultural theory informing computational play and a play-responsive approach. These approaches
offer new ways to understand how computational play is dealt with in ECEC. The Nordic collaboration will be organised within three data-driven workshops and webinars. Following a design-based methodology, the workshop series will follow a
participative co-creation strategy. To generate cross-nordic data during the workshop series, we will use video observation, interviews, focus group, field notes, casual conversations, documents and artefacts. The three workshops will have different themes:
(1) Computational play and mathematics in ECE;
(2) ECEC teachers enriching and supporting children’s play with coding
toys; and
(3) Computational play and VR.
Short titleComputational Play
AcronymComputational Play
StatusActive
Effective start/end date01/01/202331/12/2024

Collaborative partners

  • University of Stavanger (Project partner)
  • University College of Northern Denmark (Project partner)
  • Halmstad University (Project partner)

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