Activities per year
Project Details
Description
The main aim of e-CIRCUS is to develop innovative technology to support social and emotional learning in the classroom. This is achieved through virtual role-play with synthetic characters that establish credible and empathic relations with the learners. To attain this, eCIRCUS investigates educational role-play using autonomous synthetic characters and involving the child through affective engagement, including the use of standard and highly innovative interaction mechanisms. The project involved many different areas of expertise including computer scientists, psychologists, interaction designers and educational staff.
Acronym | eCIRCUS |
---|---|
Status | Finished |
Effective start/end date | 01/03/2006 → 28/02/2009 |
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Activities
- 1 Board duties in companies, associations, or public organisations
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Association for Smart Learning Ecosystems and Regional Development (External organisation)
Matthias Rehm (Vice chairperson)
2015 → 2019Activity: Memberships › Board duties in companies, associations, or public organisations
Research output
- 1 Article in proceeding
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Wave Like an Egyptian: Accelerometer Based Gesture Recognition for Culture Specific Interactions
Rehm, M., Bee, N. & André, E., 2008, Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction. British Computer Society, p. 13-22 10 p.Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Open AccessFile68 Citations (Scopus)835 Downloads (Pure)