Education through Characters with emotional-Intelligence and Role-playing Capabilities that Understand Social interaction

Project Details


The main aim of e-CIRCUS is to develop innovative technology to support social and emotional learning in the classroom. This is achieved through virtual role-play with synthetic characters that establish credible and empathic relations with the learners. To attain this, eCIRCUS investigates educational role-play using autonomous synthetic characters and involving the child through affective engagement, including the use of standard and highly innovative interaction mechanisms. The project involved many different areas of expertise including computer scientists, psychologists, interaction designers and educational staff.
Effective start/end date01/03/200628/02/2009


Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.