Enhancing education and training through data-driven adaptable games in flipped classrooms (Erasmus+ KA2: Cooperation for innovation and the exchange of good practices – Knowledge Alliances)

Project Details


The Flip2G project aims to establish a Knowledge Alliance between higher education institutions, schools and private companies that will boost skills development and introduce novel, data-driven approaches to education and training. The consolidation of all efforts will provide a transnational set of results, as follows:
- a new pedagogical method that combines PBL and flipped classroom with game-based learning
- a simulation-based serious game that supports PBL-enhanced flipped classroom processes, adaptive pathways and educational data recording
- learning designs for higher education, schools and business that support the Flip2G paradigm
- learning analytics features that produce informative insights on learning process.
The above results aim to produce engaging pedagogical models and novel technologies that can foster motivation, generate adaptive learning pathways and allow self-directed learning in education and training.
Short titleErasmus+ KA2: Cooperation for innovation and the exchange of good practices – Knowledge Alliances
Effective start/end date01/01/201931/12/2021

Collaborative partners

  • University of Macedonia
  • Northumbria University
  • Nuromedia
  • Artelnics
  • Revheim Skole
  • Ekpaideftiria Mantoulides


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