Project Details
Description
The proposed project aims at increasing the educational potential of the FGPE framework by enhancing its usability for both students and teachers, by: (1) enabling the automatic generation of gamified programming exercises, (2) enabling the effective use of the FGPE programming learning environment on mobile devices which are, for some period, disconnected from the Internet, (3) developing a full-fledged open online course for a popular programming language.
Key findings
The proposed project will produce the following results: (1) Programming Exercise Gamifizer - an open-source software, (2) Client-side Evaluation Engine - an open-source software, (3) a full-fledged FGPE-supported and LMS-compliant open gamified course for a popular programming language - an open educational material.
The project outcomes will include: reducing the requirements in skills for gamifying programming courses and improving the usability of the FGPE platform.
The project outcomes will include: reducing the requirements in skills for gamifying programming courses and improving the usability of the FGPE platform.
| Short title | FGPE++ |
|---|---|
| Status | Finished |
| Effective start/end date | 01/10/2023 → 30/09/2025 |
Collaborative partners
- University of Naples Parthenope (Project partner)
- University of Szczecin (Project partner) (lead)
- Kaunas University of Technology (Project partner)
- INESC TEC (Project partner)
Funding
- ERASMUS+: DKK1,864,137.00
UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This project contributes towards the following SDG(s):
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SDG 4 Quality Education
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Activities
- 1 Organisation or participation in workshops, courses, seminars, exhibitions or similar
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Kick-off meeting of the Erasmus+ project "FGPE++ Gamified Programming Learning at Scale"
Kosta, S. (Participant)
17 Oct 2023Activity: Attending an event › Organisation or participation in workshops, courses, seminars, exhibitions or similar
Projects
- 1 Finished
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FGPE: Framework for Gamified Programming Education
Kosta, S. (PI), Tadayoni, R. (Project Manager), Lynggaard, P. (Contact), Montella, R. (PI), Swacha, J. (PI) & Queirós, R. (PI)
01/09/2018 → 31/08/2021
Project: Research
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GAMAI, an AI-Powered Programming Exercise Gamifier Tool
Montella, R., Giuseppe De Vita, C., Mellone, G., Ciricillo, T., Caramiello, D., Di Luccio, D., Kosta, S., Damasevicius, R., Maskeliunas, R., Queiros, R. & Swacha, J., 2024, Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky - 25th International Conference, AIED 2024, Proceedings. Olney, A. M., Chounta, I.-A., Liu, Z., Santos, O. C. & Bittencourt, I. I. (eds.). Springer, p. 485-493 9 p. (Communications in Computer and Information Science, Vol. 2150 CCIS).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Open AccessFile4 Link opens in a new tab Citations (Scopus)88 Downloads (Pure) -
Leveraging Large Language Models to Support Authoring Gamified Programming Exercises
Montella, R., De Vita, C. G., Mellone, G., Ciricillo, T., Caramiello, D., Di Luccio, D., Kosta, S., Damaševičius, R., Maskeliūnas, R., Queirós, R. & Swacha, J., Sept 2024, In: Applied Sciences (Switzerland). 14, 18, 8344.Research output: Contribution to journal › Journal article › Research › peer-review
Open AccessFile6 Link opens in a new tab Citations (Scopus)164 Downloads (Pure)