Project Details

Short titleGBL21
AcronymGBL21
StatusActive
Effective start/end date01/12/201701/12/2022

Activities

  • 1 Organisation or participation in workshops, courses, or seminars
  • 1 Conference presentations
  • 1 Talks and presentations in private or public companies

Design Thinking, Game Design, and School Subjects: What is the Connection?

Stine Ejsing-Duun (Lecturer)
4 Oct 2019

Activity: Talks and presentationsConference presentations

Spilbaseret læring i det 21. århundrede

Stine Ejsing-Duun (Organizer), Thorkild Hanghøj (Organizer)
27 Aug 2018

Activity: Attending an eventOrganisation or participation in workshops, courses, or seminars

KEYNOTE: “World creation” How might we educate the citizens of the future to be thoughtful creators?

Stine Ejsing-Duun (Lecturer)
19 Jun 2018

Activity: Talks and presentationsTalks and presentations in private or public companies

Research Output

  • 4 Article in proceeding
  • 1 Journal article

Spildesign giver meningsfulde udfordringer og fremmer undersøgende pædagogik

Hanghøj, T. & Ejsing-Duun, S., 2020, In : Unge Pædagoger. 81, 1, p. 101-111 11 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Design Thinking, Game Design, and School Subjects: What is the Connection?

Ejsing-Duun, S. & Hanghøj, T., 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (eds.). Reading: Academic Conferences and Publishing International, p. 201-209 9 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

44 Downloads (Pure)

Developing Design Principles for Game-Related Design Thinking Activities

Hanghøj, T., Krog Skott, C., Nielsen, B. L. & Ejsing-Duun, S., 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (eds.). Academic Conferences and Publishing International, p. 308-316 9 p. (Proceedings of the European Conference on Games-based Learning).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
File
46 Downloads (Pure)