Activities per year
The project addresses a gap in creative industries (CI) education where there is low emphasis on the use of new digital technologies, entrepreneurship (project management) and both recent graduates and existing employees lack important skills.
|Effective start/end date||01/09/2018 → 31/08/2021|
27 May 2021
Activity: Talks and presentations › Talks and presentations in private or public companiesFile
Andone, D., Ternaucic, A., Mihaescu, V., Knoche, H., Hougaard, B. I., Rossau, I. G. & Vasiu, R., 2021, EDULEARN21 Proceedings: 13th International Conference on Education and New Learning Technologies Online Conference. International Association of Technology, Education and Development (IATED), p. 11929-11938 9 p. (EDULEARN Proceedings).
Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Hougaard, B. I. & Knoche, H., 28 Jul 2020, Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (eds.). Cham: Springer, p. 406-414 9 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 328).
Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-reviewOpen AccessFile
Pass or Fail? Prediction of Students’ Exam Outcomes from Self-reported Measures and Study ActivitiesChristensen, B. C., Bemman, B., Knoche, H. & Gade, R., 2019, In: Interaction Design and Architecture(s). 39, p. 44-60 17 p.
Research output: Contribution to journal › Journal article › Research › peer-reviewOpen AccessFile