Activities per year
Project Details
Description
The project aims to create a sustainable and efficient education program dedicated to adult learners with low digital skills and low-qualified adults involved in the creative industries sector from Romania, Italy, Austria, Denmark, Lithuania, UK and Ireland. The main outcomes include the Digital Skills and Social Inclusion for Creative Industries MOOC Courses available online and through blended learning, the Integrated Virtual Learning Hub including an innovative mobile app aimed at low-skilled and at risk adults, the Digital Skills e-assessment tool and Open Badges for Digital Skills. Together they will provide important new opportunities for low-skilled adults to access knowledge, gain new digital skills and inter-cultural competences and improve their chances of finding employment or performing better in their current employment.
The project addresses a gap in creative industries (CI) education where there is low emphasis on the use of new digital technologies, entrepreneurship (project management) and both recent graduates and existing employees lack important skills.
The project addresses a gap in creative industries (CI) education where there is low emphasis on the use of new digital technologies, entrepreneurship (project management) and both recent graduates and existing employees lack important skills.
Layman's description
The project focuses on creating online courses that teach people important digital skills valuable in
Short title | DigiCulture: |
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Acronym | DigiCulture |
Status | Finished |
Effective start/end date | 01/09/2018 → 31/08/2021 |
Fingerprint
Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.
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Digital Competencies for Creative Brains - Scaling up Digital Culture in Europe
Hougaard, B. I. (Lecturer), Knoche, H. (Lecturer), Andone, D. (Guest lecturer) & Rossau, I. G. (Lecturer)
27 May 2021Activity: Talks and presentations › Talks and presentations in private or public companies
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Embedding 3rd party apps into Moodle
Knoche, H. (Lecturer)
16 Dec 2020Activity: Talks and presentations › Conference presentations
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Data Generation in Virtual Reality
Knoche, H. (Lecturer), Hougaard, B. I. (Lecturer) & Kristensen, J. W. (Lecturer)
29 Nov 2019Activity: Talks and presentations › Conference presentations
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Course Certification And Open Badges For Digital Culture Education
Andone, D., Ternaucic, A., Mihaescu, V., Knoche, H., Hougaard, B. I., Rossau, I. G. & Vasiu, R., 2021, EDULEARN21 Proceedings: 13th International Conference on Education and New Learning Technologies Online Conference. International Association of Technology, Education and Development (IATED), p. 11929-11938 9 p. (EDULEARN Proceedings).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
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Stars, Crests and Medals: Visual Badge Design Framework to Gamify and Certify Online Learning
Hougaard, B. I. & Knoche, H., 28 Jul 2020, Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (eds.). Cham: Springer, p. 406-414 9 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 328).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Open AccessFile2 Citations (Scopus)1301826 Downloads (Pure) -
Pass or Fail? Prediction of Students’ Exam Outcomes from Self-reported Measures and Study Activities
Christensen, B. C., Bemman, B., Knoche, H. & Gade, R., 2019, In: Interaction Design and Architecture(s). 39, p. 44-60 17 p.Research output: Contribution to journal › Journal article › Research › peer-review
Open AccessFile4 Citations (Scopus)277 Downloads (Pure)