Project Details

Description

Together with Frederiksberg municipality public rehabilitation, we will develop, integrate and test VR applications that augment the physical rehabilitation, based around biking exercising and training for patients often demotivated and/or hindered by a sensation of pain. The project seeks to investigate how the social aspects of immersive rehabilitation can improve motivation and consequently rehabilitation efficacy.
Short titleVR-biking rehabilitation
StatusActive
Effective start/end date01/08/201801/08/2021

Keywords

  • Rehabilitation
  • Virtual Reality
  • Motivation
  • Pain rehabilitation
  • Participatory development
  • Interaction design
  • physiological measurements

Activities

  • 2 Conference organisation or participation
  • 1 Visiting another research institution

College of Nursing, Health Sciences Flinders University, Adelaide, SA, Australia.

Emil Rosenlund Høeg (Visiting researcher)

3 Feb 20206 Mar 2020

Activity: Visiting another research institution

4th EAI International Conference on Design, Learning and Innovation, DLI 2019

Emil Rosenlund Høeg (Participant)

6 Nov 20198 Nov 2019

Activity: Attending an eventConference organisation or participation

8th EAI International Conference: ArtsIT, Interactivity & Game Creation

Emil Rosenlund Høeg (Participant)

6 Nov 20198 Nov 2019

Activity: Attending an eventConference organisation or participation

Research Output

  • 2 Article in proceeding

Co-Creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists

Høeg, E. R., Becermen, B., Bruun-Pedersen, J. R. & Serafin, S., 28 Jul 2020, Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (eds.). Cham: Springer, Vol. 328. p. 379-389 11 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

  • 1 Citation (Scopus)
    27 Downloads (Pure)

    The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation

    Høeg, E. R., Francis Reeves Scully, C., Bruun-Pedersen, J. R. & Serafin, S., 28 Jul 2020, Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (eds.). Springer, Vol. 328. p. 749-759 11 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)).

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    Open Access
    File
  • 26 Downloads (Pure)

    Press / Media

    Virtual Reality giver ældre motivation til genoptræning

    Emil Rosenlund Høeg

    09/12/2019

    1 item of Media coverage

    Press/Media: Press / Media