Activities per year
Project Details
Description
HOW?The mission is to:– Exploit Real-Time Visualization and Animation Tools– Explore the potential of Digital Filmmaking
– Research Real-Time Interactive Narratives– Experiment with Virtual Production and Game Technologies– Create Adaptive Real-Time Storytelling Experiences
WHY?In order to create novel forms of filmmaking and (interactive) storytelling, it is essential to acquire hands-on experiences on how real-time virtual production technologies can contribute to more efficient and creative productions without increasing the budget.
Supported by:Nordisk Film Fonden, Samsung and Aalborg University, Copenhagen
In collaboration with:FilmWorkshop Copenhagen, The National Film School of Denmark, Truemax Copenhagen Academy, Super16, The Danish Technical University (DTU Compute: Image Analysis & Computer Graphics dept), Academy of Fine Arts, School of Design and Vision Denmark.
Layman's description
Short title | The ViZARTS Project |
---|---|
Acronym | ViZARTS |
Status | Active |
Effective start/end date | 01/10/2019 → … |
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Activities
- 1 Board duties in companies, associations, or public organisations
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Association for Research in Digital Interactive Narratives - ARDIN (External organisation)
Bruni, L. E. (Member)
2019 → …Activity: Memberships › Board duties in companies, associations, or public organisations
Prizes
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Best Paper Award of the 2nd International Conference on HCI in Games
Selvig, D. R. (Recipient) & Schoenau-Fog, H. (Recipient), 19 Jul 2020
Prize: Conference prizes
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Well, That was Quick - Towards Storyworld Adaptivity That Reacts To Players as People
Larsen, B. A. (Recipient) & Schoenau-Fog, H. (Recipient), 22 Nov 2019
Prize: Conference prizes
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CEAGAR: Center for Applied Game Research
Fog, H. S. (PI), Reng, L. (PI), Hanghøj, T. (PI) & Drachen, A. (PI)
23/09/2015 → …
Project: Other
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SMILE: SMILE Lab - Samsung Media Innovation Lab for Education
Reng, L. (PI) & Fog, H. S. (PI)
01/01/2014 → …
Project: Other
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INDCOR: Interactive Narrative Design for Complexity Representations
Bruni, L. E. (PI) & Fog, H. S. (PI)
12/12/2019 → 05/12/2023
Project: Research
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Embedded Narratives in Procedurally Generated Environments
Nielsen, T. L., Rafferty, E. I., Schoenau-Fog, H. & Palamas, G., 4 Nov 2020, ICIDS: International Conference on Interactive Digital Storytelling: Interactive Storytelling: 13th International Conference on Interactive Digital Storytelling, ICIDS 2020. Bosser, A.-G., Millard, D. E. & Hargood, C. (eds.). Springer, p. 30-43 14 p. (Lecture Notes in Computer Science, Vol. 12497).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
4 Citations (Scopus) -
Making the Player the Detective
Larsen, B. A. & Schoenau-Fog, H., 15 Sept 2020, International Conference on the Foundations of Digital Games: FDG '20. Yannakakis, G. N., Liapis, A., Penny, K., Volz, V., Khosmood, F. & Lopes, P. (eds.). Association for Computing Machinery (ACM), p. 1-8 8 p. 32Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
2 Citations (Scopus) -
Non-intrusive Measurement of Player Engagement and Emotions: Real-Time Deep Neural Network Analysis of Facial Expressions during Game Play
Selvig, D. R. & Schoenau-Fog, H., 19 Jul 2020, HCI in Games: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings. Fang, X. (ed.). Switzerland: Springer, Vol. 12211. p. 330-349 20 p. (Lecture Notes in Computer Science, Vol. 12211).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
1 Citation (Scopus)
Press/Media
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Filmtalenter og kreative medieteknikere skaber nye filmoplevelser
Schoenau-Fog, H. & Sprotte, A.
18/03/2021 → 18/03/2021
2 items of Media coverage
Press/Media: Press / Media
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Digitale dobbeltgængere indtager filmbranchen
28/08/2020
1 item of Media coverage
Press/Media: Press / Media
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