15 Years of Research on Redirected Walking in Immersive Virtual Environments

Niels Chr. Nilsson, Tabitha Peck, Gerd Bruder, Eric Hodgson, Stefania Serafin, Mary Whitton, Evan Suma Rosenberg, Franke Steinicke

Research output: Contribution to journalReview articleResearchpeer-review

24 Citations (Scopus)

Abstract

Virtual reality users wearing head-mounted displays can experience the illusion of walking in any direction for infinite distance while, in reality, they are walking a curvilinear path in physical space. This is accomplished by introducing unnoticeable rotations to the virtual environment—a technique called redirected walking. This
paper gives an overview of the research that has been performed since redirected walking was first practically demonstrated 15 years ago.
Original languageEnglish
JournalI E E E Computer Graphics and Applications
Volume38
Issue number2
Pages (from-to)44-56
Number of pages13
ISSN0272-1716
DOIs
Publication statusPublished - 1 Mar 2018

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Virtual reality
Display devices

Keywords

  • computer graphics
  • redirected walking
  • spatial interfaces
  • virtual reality
  • virtual travel

Cite this

Nilsson, Niels Chr. ; Peck, Tabitha ; Bruder, Gerd ; Hodgson, Eric ; Serafin, Stefania ; Whitton, Mary ; Rosenberg, Evan Suma ; Steinicke, Franke. / 15 Years of Research on Redirected Walking in Immersive Virtual Environments. In: I E E E Computer Graphics and Applications. 2018 ; Vol. 38, No. 2. pp. 44-56.
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15 Years of Research on Redirected Walking in Immersive Virtual Environments. / Nilsson, Niels Chr.; Peck, Tabitha ; Bruder, Gerd; Hodgson, Eric; Serafin, Stefania; Whitton, Mary; Rosenberg, Evan Suma ; Steinicke, Franke.

In: I E E E Computer Graphics and Applications, Vol. 38, No. 2, 01.03.2018, p. 44-56.

Research output: Contribution to journalReview articleResearchpeer-review

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