3D Localisation of Sound Sources in Virtual Reality

Edvinas Danevičius, Frederik Stief, Konrad Matynia, Morten Læburgh Larsen, Martin Kraus

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)

Abstract

This paper presents a comparison of 3D localisation of sound sources using various 3D audio engines for Virtual Reality (VR) environments. An experiment was created with the Oculus Spatializer, Unity Default engine, Unity Reverb engine and the AM3D Spatializer. These four engines were tested against each other in a Virtual Reality setting, where the tester was tasked with the localisation of invisible audio sources present in the virtual room. The evaluation of the experiment showed that there were statistically significant differences between the four engines under specific circumstances.
Original languageEnglish
Title of host publicationInteractivity and Game Creation : 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings
PublisherSpringer
Publication date2021
Pages307-319
ISBN (Print)978-3-030-73425-1
ISBN (Electronic)978-3-030-73426-8
DOIs
Publication statusPublished - 2021
Event9th EAI International Conference: ArtsIT, Interactivity & Game Creation - Cyberspace
Duration: 10 Dec 202011 Dec 2020
https://artsit.eai-conferences.org/2020/

Conference

Conference9th EAI International Conference: ArtsIT, Interactivity & Game Creation
LocationCyberspace
Period10/12/202011/12/2020
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Volume367
ISSN1867-8211

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