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  • Lars Reng
2016

New Teaching Strategies for Engineering Students: New challenges for the teachers

Reng, L. & Kofoed, L., 2016, Proceedings of International Conference on Engineering Education and Research. Western Sydney University

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
2013

Modeling the Competence Acquiring Process in Higher Education Institution

Malinowska, M., Kusztina, E., Zaikin, O., Reng, L., Kofoed, L. B. & Zylawski, A., 2013, In : I F A C Workshop Series. 7, 1, p. 1578-1583 6 p.

Research output: Contribution to journalConference article in JournalResearchpeer-review

2015

Rethinking and Redesigning an Image Processing Course from a Problem-Based Learning Perspective

Reng, L., Triantafyllou, E. & Triantafyllidis, G., 10 Jul 2015, Global Research Community: Collaboration and Developments: 5th International Research Symposium on Problem Based Learning. de Graff, E., Guerra, A., Kolmos, A. & Arexolaleiba, N. A. (eds.). Aalborg Universitetsforlag, p. 178-186

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
File
81 Downloads (Pure)
2013

The Motivational Power of Game Communities - Engaged through Game Jamming

Reng, L., Schoenau-Fog, H. & Kofoed, L. B., 25 Jun 2013, Workshop Proceedings of the 8th International Conference on the Foundations of Digital Games: Society for the Advancement of the Science of Digital Games. Foundations of Digital Games, (Foundations of Digital Games Conference Proceedings).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2011

Problem Based Game Design: Engaging Students by Innovation

Reng, L. & Schoenau-Fog, H., 14 Sep 2011, DiGRA Digital Library: Proceedings of DiGRA 2011 Conference: Think Design Play: Fifth international conference of the digital games research association (2011). Utrecht University: Digital Games Research Association, Vol. 2011. 13 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2016

The Game Enhanced Learning Model: Mapping Gamebased Learning for Educators

Reng, L. & Schoenau-Fog, H., 5 Oct 2016, Proceedings of The 10th European Conference on Games Based Learning. Connolly, T. & Boyle, L. (eds.). Academic Conferences and Publishing International, p. 559-564

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

3 Citations (Scopus)
2015

From Jam to Start-up: A framework to support entrepreneurship at game jams and production oriented workshops

Bering Kjæhr, E., Lyngbye Hvid Jensen, J., Schoenau-Fog, H. & Reng, L., 25 Jun 2015, Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games. Global Game Jam, 8 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access

Fabrication of Games and Learning: - A Purposive Game Production

Schoenau-Fog, H., Reng, L. & Kofoed, L., 7 Oct 2015, Proceedings of The 9th European Conference on Games-Based Learning : ECGBL 2015. Munkvold􀀃, R. & Kolås, L. (eds.). Reading,􀀃 United Kingdom: Academic Conferences and Publishing International, p. 480-488 8 p. (Academic Bookshop Proceedings Series).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
File
9 Citations (Scopus)
214 Downloads (Pure)
2017

Sound Design in Virtual Reality Concert Experiences using a Wave Field Synthesis Approach

Lind, R. B., Milesen, V., Smed, D. M., Vinkel, S. P., Grani, F., Nilsson, N. C., Reng, L., Nordahl, R. & Serafin, S., 2017, Virtual Reality (VR), 2017. IEEE, p. 363-364

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)
2011

Enhance students’ motivation to learn programming by using direct visual feed-back

Kofoed, L. B. & Reng, L., 2011, Proceedings from ICEE conference: Engineering Sustainability for a Global Economy. iNEER, 6 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2016

Game production - Teachers Challenges in a Danish Public School

Reng, L. & Kofoed, L., 2016, The 10th European Conference on Games Based Learning. Academic Conferences and Publishing International, p. 552-558 (Academic Bookshop Proceedings Series).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)

Disguising Rotational Gain for Redirected Walking in Virtual Reality: Effect of Visual Density

Paludan, A. G., Elbaek, J., Mortensen, M. H., Zobbe, M., Nilsson, N. C., Nordahl, R., Reng, L. & Serafin, S., 2016, Proceedings of 2016 IEEE Virtual Reality. IEEE, p. 259-260

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

10 Citations (Scopus)
3 Downloads (Pure)
2012

Development of an Artificial Intelligence Programming Course and Unity3d Based Framework to Motivate Learning in Artistic Minded Students

Reng, L., 2012, International Conference on Engineering Education 2012 – Proceedings. Björkqvist, J., Laakso, M-J., Roslöf, J., Tuohi, R. & Virtanen, S. (eds.). 2 ed. Turku University of Applied Sciences, Vol. 4. p. 824-830 7 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2018

Motivated Learning Through Production-Oriented Game Development

Schoenau-Fog, H., Kofoed, L., Reng, L. & Timcenko, O., Nov 2018, Games and Education: Designs in and for Learning. Leiden, The Netherlands: Brill | Sense, p. 199-220 22 p. (Gaming Ecologies and Pedagogies Series, Vol. 2).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Purposive Game Development to foster Technical and Management Skills: A Longitudinal Study

Reng, L., Schoenau-Fog, H., Kofoed, L. & Timcenko, O., 2018, Proceedings of the 12th European Conference on Game-Based Learning (ECGBL). Academic Conferences and Publishing International, p. 540-548 (Academic Bookshop Proceedings Series).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Change Of Learning Environment Using Game Production: ­Theory, Methods And Practice

Reng, L., Kofoed, L. & Schoenau-Fog, H., 2018, Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer, p. 424-434 11 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 229).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)
2015

Building Research and Development Bridges: Connecting Interactive Digital Storytelling Research with the Game Industry and Media Content Producers

Schoenau-Fog, H. & Reng, L., 5 Dec 2015, Interactive Storytelling: The 8th Conference on Interactive Digital Storytelling, Proceedings. Springer

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingCommunication

Open Access
2012

Enhancing Students' Motivation to Learn Programming by Using Direct Visual Feedback

Reng, L., 2012, Innovations 2012: World Innovations in Engineering Education and Research. Aung, WI. (ed.). 1 ed. USA: iNEER, Vol. 1. p. 239-250 12 p. (Innovations: World innovations in Engineering Education and Research).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

File
247 Downloads (Pure)
2017

Purposive game production in educational setup: Investigating team collaboration in virtual reality

Timcenko, O., Kofoed, L. B., Schoenau-Fog, H. & Reng, L., 2017, HCI International 2017 - Posters Extended Abstracts - 19th International Conference, HCI International 2017, Proceedings. Springer, Vol. 714. p. 184-191 8 p. (Communications in Computer and Information Science, Vol. 714).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)
2012

Evaluation of Continuation Desire as an Iterative Game Development Method

Schoenau-Fog, H., Birke, A. & Reng, L., 2012, MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference. Association for Computing Machinery, Vol. 2012. p. 241-243

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

4 Citations (Scopus)

Space Bugz! A Smartphone-Controlled Crowd Game

Birke, A., Schoenau-Fog, H. & Reng, L., 2012, MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference. Association for Computing Machinery, Vol. 2012. p. 217-219

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

4 Citations (Scopus)
2019

Developing Production Oriented, Problem-based and Project-work Courses: The Case of Game Development in a Video Conference Setting

Schoenau-Fog, H., Kofoed, L., Kristensen, N. S. & Reng, L., 2019, Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Brooks, A. L., Brooks, E. & Sylla, C. (eds.). Springer, p. 363-373 11 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol. 265).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)
2016

Students as Math Level Designers: Exploring how students become motivated through design of a math learning game

Jensen, E. O., Hanghøj, T., Schoenau-Fog, H. & Reng, L., 1 Apr 2016.

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearch

Open Access