Abstract
This paper proposes a framework that incorporates fear, acoustics, thought processing and digital game sound theory; with the potential to not only improve understanding of our relationship with fear, but also generate a foundation for reliable and significant manipulation of the fear experience. A brief literature review provides the context for a discussion of fear and sound in virtual worlds before the framework is described; concluding remarks point to future empirical work testing and refining the framework.
Original language | English |
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Title of host publication | AM '11: Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound |
Number of pages | 8 |
Publisher | Association for Computing Machinery |
Publication date | 1 Sep 2011 |
Pages | 31-38 |
ISBN (Print) | 978-1-4503-1081-9 |
DOIs | |
Publication status | Published - 1 Sep 2011 |
Keywords
- Perception,Emotion,Affect,Fear,Ecology