@inbook{534dbff03c9b4e4798276c73b0d536dd,
title = "A Colour-Coded Analysis of Movement Dynamics Associated to Potentials of Motion-Based Commercial Games to Supplement Training of Patients Diagnosed with Fibromyalgia Syndrome",
abstract = "This short chapter reflects upon two studies involving patients diagnosed with Fibromyalgia Syndrome (FMS) and the differing profiles of the instructors leading the intervention sessions. The two studies were based upon wider explorations undertaken to research the potentials of contemporary affordable game platforms and specifically motion-based active gameplay with the community of persons with dysfunction (acquired or born-with). This wider research is reported in the authors{\textquoteright} related literatures. This chapter also reflects upon an ongoing work in progress, which is the theoretical analysis method using algorithms from the authors{\textquoteright} prior work (two studies exemplify) to realize a colour-coded method for low-level analysis of motion dynamics in fibromyalgia research. ",
keywords = "Colour-coded analysis, Movement dynamics, Motion-based games, Patients, Fibromyalgia Syndrome, Qualitative study, Quantitative observation measures",
author = "Brooks, \{Anthony Lewis\} and Eva Brooks",
year = "2023",
doi = "10.1007/978-1-0716-3371-7\_7",
language = "English",
isbn = "978-1-0716-3369-4",
series = "Virtual Reality Technologies for Health and Clinical Applications",
publisher = "Springer",
pages = "147--167",
editor = "Eva Brooks and David Brown",
booktitle = "Virtual Reality Games for Rehabilitation",
address = "Germany",
edition = "1",
}