A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)

Abstract

Users wearing a head-mounted display while relying on Walking-In-Place techniques for virtual locomotion tend to physically drift in the direction which they are headed within the virtual environment. It has previously been demonstrated that different types of feedback may be used to constrain the movement of the user. This poster presents a within-subjects study comparing four methods for ensuring that the user remains within a certain area. The participants were asked to determine which method the generally preferred and assess the perceived helpfulness and intrusiveness of the different methods. The results indicate that passive haptic feedback (a carpet) was preferred and also was regarded as the most helpful and the least intrusive. However, gathered qualitative data suggest that this method might be used in combination with feedback in other modalities.
Original languageEnglish
Title of host publicationProceedings of 2014 IEEE Virtual Reality
Number of pages2
PublisherIEEE Press
Publication date2014
Pages101-102
ISBN (Print)978-1-4799-2871-2
DOIs
Publication statusPublished - 2014
EventIEEE Virtual reality (VR) 2014 - Minneapolis, United States
Duration: 29 Mar 20142 Apr 2014

Conference

ConferenceIEEE Virtual reality (VR) 2014
Country/TerritoryUnited States
CityMinneapolis
Period29/03/201402/04/2014

Fingerprint

Dive into the research topics of 'A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion'. Together they form a unique fingerprint.

Cite this