A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion

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Abstract

Users wearing a head-mounted display while relying on Walking-In-Place techniques for virtual locomotion tend to physically drift in the direction which they are headed within the virtual environment. It has previously been demonstrated that different types of feedback may be used to constrain the movement of the user. This poster presents a within-subjects study comparing four methods for ensuring that the user remains within a certain area. The participants were asked to determine which method the generally preferred and assess the perceived helpfulness and intrusiveness of the different methods. The results indicate that passive haptic feedback (a carpet) was preferred and also was regarded as the most helpful and the least intrusive. However, gathered qualitative data suggest that this method might be used in combination with feedback in other modalities.
Original languageEnglish
Title of host publicationProceedings of 2014 IEEE Virtual Reality
Number of pages2
PublisherIEEE Press
Publication date2014
Pages101-102
ISBN (Print)978-1-4799-2871-2
DOIs
Publication statusPublished - 2014
EventIEEE Virtual reality (VR) 2014 - Minneapolis, United States
Duration: 29 Mar 20142 Apr 2014

Conference

ConferenceIEEE Virtual reality (VR) 2014
CountryUnited States
CityMinneapolis
Period29/03/201402/04/2014

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title = "A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion",
abstract = "Users wearing a head-mounted display while relying on Walking-In-Place techniques for virtual locomotion tend to physically drift in the direction which they are headed within the virtual environment. It has previously been demonstrated that different types of feedback may be used to constrain the movement of the user. This poster presents a within-subjects study comparing four methods for ensuring that the user remains within a certain area. The participants were asked to determine which method the generally preferred and assess the perceived helpfulness and intrusiveness of the different methods. The results indicate that passive haptic feedback (a carpet) was preferred and also was regarded as the most helpful and the least intrusive. However, gathered qualitative data suggest that this method might be used in combination with feedback in other modalities.",
author = "Nilsson, {Niels Christian} and Stefania Serafin and Rolf Nordahl",
year = "2014",
doi = "10.1109/VR.2014.6802071",
language = "English",
isbn = "978-1-4799-2871-2",
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booktitle = "Proceedings of 2014 IEEE Virtual Reality",
publisher = "IEEE Press",

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Nilsson, NC, Serafin, S & Nordahl, R 2014, A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion. in Proceedings of 2014 IEEE Virtual Reality. IEEE Press, pp. 101-102, IEEE Virtual reality (VR) 2014, Minneapolis, United States, 29/03/2014. https://doi.org/10.1109/VR.2014.6802071

A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion. / Nilsson, Niels Christian; Serafin, Stefania; Nordahl, Rolf.

Proceedings of 2014 IEEE Virtual Reality. IEEE Press, 2014. p. 101-102.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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AB - Users wearing a head-mounted display while relying on Walking-In-Place techniques for virtual locomotion tend to physically drift in the direction which they are headed within the virtual environment. It has previously been demonstrated that different types of feedback may be used to constrain the movement of the user. This poster presents a within-subjects study comparing four methods for ensuring that the user remains within a certain area. The participants were asked to determine which method the generally preferred and assess the perceived helpfulness and intrusiveness of the different methods. The results indicate that passive haptic feedback (a carpet) was preferred and also was regarded as the most helpful and the least intrusive. However, gathered qualitative data suggest that this method might be used in combination with feedback in other modalities.

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