Abstract
Users wearing a head-mounted display while relying on Walking-In-Place techniques for virtual locomotion tend to physically drift in the direction which they are headed within the virtual environment. It has previously been demonstrated that different types of feedback may be used to constrain the movement of the user. This poster presents a within-subjects study comparing four methods for ensuring that the user remains within a certain area. The participants were asked to determine which method the generally preferred and assess the perceived helpfulness and intrusiveness of the different methods. The results indicate that passive haptic feedback (a carpet) was preferred and also was regarded as the most helpful and the least intrusive. However, gathered qualitative data suggest that this method might be used in combination with feedback in other modalities.
Original language | English |
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Title of host publication | Proceedings of 2014 IEEE Virtual Reality |
Number of pages | 2 |
Publisher | IEEE Press |
Publication date | 2014 |
Pages | 101-102 |
ISBN (Print) | 978-1-4799-2871-2 |
DOIs | |
Publication status | Published - 2014 |
Event | IEEE Virtual reality (VR) 2014 - Minneapolis, United States Duration: 29 Mar 2014 → 2 Apr 2014 |
Conference
Conference | IEEE Virtual reality (VR) 2014 |
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Country/Territory | United States |
City | Minneapolis |
Period | 29/03/2014 → 02/04/2014 |