A Demonstration of an interactive Virtual Reality Prototype for Exploring the Cultural Heritage of Southern African Rock Art

Kasper Rodil, Martin Kamp Larsen, Mikkel Laursen, Tobias Frost Andersen, Weronika Korbutt, Heike Winschiers-Theophilus

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

4 Citations (Scopus)

Abstract

In this paper, we describe an interactive implementation of a Virtual Reality prototype for creating rock art. The aim was to explore the possibilities of emerging technologies to safeguard the intangible cultural heritage of the San people in Namibia. The VR implementation combines an oral San tale narrative with the display of rock art paintings in a virtual cave. The user becomes a co-illustrator of the narrative being requested to paint or engrave the missing rock art in the cave. A user experience evaluation was conducted by eight San people from the Kalahari Desert. A logging system has been implemented to record detailed movements and interactions of the user throughout the system use. The interpretation of the logging data serves to understand user experiences and guide further system improvements.

Original languageEnglish
Title of host publicationExtended Abstracts - 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services : Expanding the Horizon of Mobile Interaction, MobileHCI 2020
PublisherAssociation for Computing Machinery
Publication date10 May 2020
Pages1-5
Article number26
ISBN (Electronic)9781450380522
DOIs
Publication statusPublished - 10 May 2020
Event22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, MobileHCI 2020 - Virtual, Online, Germany
Duration: 5 Oct 20209 Oct 2020

Conference

Conference22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, MobileHCI 2020
Country/TerritoryGermany
CityVirtual, Online
Period05/10/202009/10/2020
SponsorACM SIGCHI, Bosch, Huawei Technologies Co., Ltd., OLB Bank, worldiety (WDY)

Bibliographical note

Publisher Copyright:
© 2020 Owner/Author.

Copyright:
Copyright 2021 Elsevier B.V., All rights reserved.

Keywords

  • demonstration
  • Game
  • Intangible Cultural Heritage
  • Rock Art
  • Virtual Reality

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