A Designerly Approach as a Foundation for School Children's Computational Thinking Skills While Developing Digital Games

Eva Brooks, Jeanette Sjöberg

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

This paper contributes to the contemporary debate on the increasing use of computational thinking (CT) in primary schools. It is based on an empirical study in which 28 Swedish third-grade school children (9-10 years of age) participated in a creative workshop where they were challenged to design a digital game using stop-motion film technique, working in groups. The study applies a designerly approach to game design activities to investigate what aspects of computational skills can be identified when children employ stop motion filmmaking as a means to envision a digital game design idea and how a designerly approach can enable them to enact dimensions of their computational skills? The data included video observations, casual conversations, and stop-motion videos representing the children’s game design ideas. The analysis identified three aspects of computational thinking strategies while children produced stop-motion films: step-by-step procedural skills; design and arrangement skills; and computational perspectives.
Original languageEnglish
Title of host publicationProceedings of the Interaction Design and Children Conference, IDC 2020
Number of pages9
PublisherAssociation for Computing Machinery
Publication date2020
Pages87-95
ISBN (Electronic)9781450379816
DOIs
Publication statusPublished - 2020
EventThe ACM Interaction Design and Children (IDC) Conference 2020: Designing for the Future - Virtual London, London, United Kingdom
Duration: 17 Jun 202024 Jun 2020
https://idc.acm.org/2020/

Conference

ConferenceThe ACM Interaction Design and Children (IDC) Conference 2020
LocationVirtual London
CountryUnited Kingdom
CityLondon
Period17/06/202024/06/2020
Internet address

Keywords

  • Designerly approach
  • computational thinking skills
  • school children
  • stop-motion filmmaking
  • funds of knowledge
  • representation
  • communication

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