A game magically circling

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Abstract

This chapter analyses the relationship between players, the game world, and the ordinary world in alternative reality games (ARGs) and location-based games (LBGs). These games use technology to create a game world in the everyday scene. The topic of this chapter is the concept of the 'magic circle', which defines the relationship between play and the ordinary world, and how this concept relates to a new kind of game.
Original languageEnglish
Title of host publicationSerious games in education : a global perspective
EditorsSimon Egenfeldt-Nielsen, Bente T. Meyer, Bigitte Holm Sørensen
PublisherAarhus Universitetsforlag
Publication date2011
Pages170-186
ISBN (Print)978 87 7934 705 2
Publication statusPublished - 2011

Keywords

  • Games
  • Space & Place
  • Magic circle
  • play and interaction
  • ARG
  • Pervasive games

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