A gesture-controlled Serious Game for teaching emotion recognition skills to preschoolers with autism

Eirini Christinaki, Georgios Triantafyllidis, Nikolaos Vidakis

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Abstract

The recognition of facial expressions is important for the perception of emotions. Understanding emotions is essential in human communication and social interaction. Children with autism have been reported to exhibit deficits in the recognition of affective expressions. With the appropriate intervention, elimination of those deficits can be achieved. Interventions are proposed to start as early as possible. Computer-based programs have been widely used with success to teach people with autism to recognize emotions. However, those computer interventions require considerable skills for interaction. Such abilities are beyond very young children with autism as they have major restriction in their ability to interact with computers. Our approach takes account of the specific characteristics of preschoolers with autism and their physical inabilities. By creating an educational computer game which provides physical interaction, we aim to support early intervention and to foster emotion learning.
Original languageEnglish
Publication date2013
Number of pages2
Publication statusPublished - 2013
EventFoundations of Digital Games: The 8th International Conference on the Foundations of Digital Games - Crete, Chania, Greece
Duration: 14 May 201317 May 2013

Conference

ConferenceFoundations of Digital Games
LocationCrete
Country/TerritoryGreece
CityChania
Period14/05/201317/05/2013

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