A prospective study of the effect of video games on robotic surgery skills using the high-fidelity virtual reality RobotiX simulator

A. P. Hvolbek, P. M. Nilsson, F. Sanguedolce, Lund L

Research output: Contribution to journalJournal articleResearchpeer-review

4 Citations (Scopus)
33 Downloads (Pure)
Original languageEnglish
JournalAdvances in Medical Education and Practice
Volume10
Pages (from-to)627-634
Number of pages8
DOIs
Publication statusPublished - 14 Aug 2019

Bibliographical note

© 2019 Hvolbek et al.

Keywords

  • robot-assisted surgery
  • procedure specific
  • virtual reality
  • computer simulation
  • videogame

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