A Roadmap to Gamify Programming Education

Jakub Swacha, Ricardo Queirós, José Carlos Paiva, José Paulo Leal, Sokol Kosta, Raffaele Montella

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Original languageEnglish
Title of host publication1st International Computer Programming Education Conference, ICPEC 2020
EditorsRicardo Queiros, Filipe Portela, Mario Pinto, Alberto Simoes
Number of pages7
Volume81
PublisherSchloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing
Publication date1 Jun 2020
Article number26
ISBN (Electronic)9783959771535
DOIs
Publication statusPublished - 1 Jun 2020
Event1st International Computer Programming Education Conference, ICPEC 2020 - Vila do Conde, Portugal
Duration: 25 Jun 202026 Jun 2020

Conference

Conference1st International Computer Programming Education Conference, ICPEC 2020
CountryPortugal
CityVila do Conde
Period25/06/202026/06/2020
SeriesOpen Access Series in Informatics
Volume81
ISSN2190-6807

Keywords

  • Automatic assessment
  • Gamification
  • Learning
  • Programming
  • Programming exercises

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  • Cite this

    Swacha, J., Queirós, R., Paiva, J. C., Leal, J. P., Kosta, S., & Montella, R. (2020). A Roadmap to Gamify Programming Education. In R. Queiros, F. Portela, M. Pinto, & A. Simoes (Eds.), 1st International Computer Programming Education Conference, ICPEC 2020 (Vol. 81). [26] Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing. Open Access Series in Informatics, Vol.. 81 https://doi.org/10.4230/OASIcs.ICPEC.2020.26