A scalable GPU-based approach to shading and shadowing for photorealistic real-time Augmented Reality

Claus B. Madsen, Rune Laursen

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearchpeer-review

22 Citations (Scopus)
Original languageEnglish
Publication date1 Dec 2007
Number of pages10
Publication statusPublished - 1 Dec 2007
Event2nd International Conference on Computer Graphics Theory and Applications, GRAPP 2007 - Barcelona, Spain
Duration: 8 Mar 200711 Mar 2007

Conference

Conference2nd International Conference on Computer Graphics Theory and Applications, GRAPP 2007
CountrySpain
CityBarcelona
Period08/03/200711/03/2007

Keywords

  • Augmented reality
  • High dynamic range images
  • Shadows
  • Video see-through.

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