A scalable GPU-based approach to shading and shadowing for photorealistic real-time Augmented Reality

Claus B. Madsen, Rune Laursen

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearchpeer-review

24 Citations (Scopus)

Fingerprint

Dive into the research topics of 'A scalable GPU-based approach to shading and shadowing for photorealistic real-time Augmented Reality'. Together they form a unique fingerprint.

Computer Science