A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility

Thomas Laurits MacDonald Arnskov, Anders Frederik Elmholdt, Kristian Hagemann Jensen, Nicklas Rune Kristoffersen, Jonas Litvinas, Frederik Langwithz Waldhausen, Niels Chr. Nilsson, Rolf Nordahl, Stefania Serafin

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)

Abstract

This poster details the design and evaluation of Locomotion3 - a framework that allows users to freely alternate between real walking, walking-in-place (WIP), and a skateboard metaphor depending on whether navigation requires efficiency, precision, or both. The user study compared the framework to WIP locomotion and the skateboard metaphor and found that Locomotion3 achieves a balance between the efficiency of the skateboard metaphor and the precision of WIP locomotion.
Original languageEnglish
Title of host publication2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
EditorsFrank Steinicke, Bruce Thomas, Kiyoshi Kiyokawa, Greg Welch
Number of pages2
PublisherIEEE Press
Publication date24 Aug 2018
Pages507-508
Article number8446165
ISBN (Print)978-1-5386-3366-3
ISBN (Electronic)978-1-5386-3365-6
DOIs
Publication statusPublished - 24 Aug 2018
Event25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Reutlingen, Germany
Duration: 18 Mar 201822 Mar 2018

Conference

Conference25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018
CountryGermany
CityReutlingen
Period18/03/201822/03/2018
SponsorART, Digital Projection, et al., Haption, MiddleVR, VICON
SeriesI E E E Virtual Reality Annual International Symposium
ISSN1087-8270

Keywords

  • I.3.7 [Computer Graphics]: Three-Dimenshional Graphics and Realism-Virtual Reality

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