A User Study On A Social Bike-Based Exergame For Isolated Inpatients

Emil Rosenlund Høeg, Lars Koreska Andersen, Jon Ram Bruun-Pedersen, Stefania Serafin

Research output: Contribution to conference without publisher/journalPosterResearchpeer-review


Physical activity decreases with age, and sedentary behavior is often observed in inpatients. During the COVID-19 pandemic, this behavior is reinforced by a lack of access to exercise equipment, reduced social interaction and low motivation. Virtual reality (VR) exergames have previously been used to encourage exercise adherence in inpatients, and specifically social collaborative experiences may be preferred for the elderly. However, COVID-19 related isolation inhibits co-located social exergaming, therefore this study investigates how a collaborative biking exergame may be used to encourage both physical activity as well as fulfill the psychological need for social relatedness. Preliminary results indicate that the two modes (single player and collaboration) can encourage physical activity.
Original languageEnglish
Publication date15 Jul 2021
Publication statusPublished - 15 Jul 2021
EventInternational Conference on Virtual Rehabilitation 2021 - Online
Duration: 14 Jul 202116 Jul 2021


ConferenceInternational Conference on Virtual Rehabilitation 2021
Internet address


  • Virtual Reality (VR)
  • Rehabilitation
  • Exergames
  • Social and Health
  • Telerehabilitation


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