A virtual reality system for treatment of phantom limb pain using game training and tactile feedback

Bartal Henriksen, Ronni Nedergaard Nielsen, Martin Kraus, Bo Geng

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

Phantom Limb Pain (PLP) affects many amputees and many conventional treatment methods have been proven unreliable. This paper describes the implementation of a PLP treatment system for upper-limb amputees, using Virtual Reality (VR) to create an illusion that they regain and can control both hands again, which may suppress PLP. The system uses motion capture sensors to track the movement of the intact hand and arm, and mirrors the hand movement to the amputated side in the Virtual Environment (VE). Electrical stimulation was used to provide haptic feedback. The system consists of three games: (1) a bending game where the user has to grab, move, bend and release a 'nunchuck' to encourage hand rotations, (2) a frequency discrimination game, where the user has to distinguish between haptic frequencies, by pressing different buttons, and (3) a location discrimination game, where the user has to distinguish between stimulation locations. The system was tested on three amputees with PLP over the span of three weeks. For two participants, the games encouraged the use of both intact and amputated hand while playing. These two participants also felt an increased control of the amputated limb.
Original languageEnglish
Title of host publicationProceedings of the Virtual Reality International Conference - Laval Virtual 2017 : VRIC 2017
Number of pages4
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery
Publication date2017
Article number13
ISBN (Electronic)978-1-4503-4858-4
DOIs
Publication statusPublished - 2017
Event19th Virtual Reality International Conference - Diocèse , Laval, France
Duration: 22 Mar 201724 Mar 2017
Conference number: 19
https://www.laval-virtual.org

Conference

Conference19th Virtual Reality International Conference
Number19
LocationDiocèse
CountryFrance
CityLaval
Period22/03/201724/03/2017
Internet address

Fingerprint

Virtual reality
Feedback
Regain
Sensors

Keywords

  • virtual reality
  • virtual environment
  • phantom limb pain
  • mirror therapy

Cite this

Henriksen, B., Nielsen, R. N., Kraus, M., & Geng, B. (2017). A virtual reality system for treatment of phantom limb pain using game training and tactile feedback. In Proceedings of the Virtual Reality International Conference - Laval Virtual 2017: VRIC 2017 [13] New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3110292.3110306
Henriksen, Bartal ; Nielsen, Ronni Nedergaard ; Kraus, Martin ; Geng, Bo. / A virtual reality system for treatment of phantom limb pain using game training and tactile feedback. Proceedings of the Virtual Reality International Conference - Laval Virtual 2017: VRIC 2017. New York, NY, USA : Association for Computing Machinery, 2017.
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Henriksen, B, Nielsen, RN, Kraus, M & Geng, B 2017, A virtual reality system for treatment of phantom limb pain using game training and tactile feedback. in Proceedings of the Virtual Reality International Conference - Laval Virtual 2017: VRIC 2017., 13, Association for Computing Machinery, New York, NY, USA, 19th Virtual Reality International Conference, Laval, France, 22/03/2017. https://doi.org/10.1145/3110292.3110306

A virtual reality system for treatment of phantom limb pain using game training and tactile feedback. / Henriksen, Bartal; Nielsen, Ronni Nedergaard; Kraus, Martin; Geng, Bo.

Proceedings of the Virtual Reality International Conference - Laval Virtual 2017: VRIC 2017. New York, NY, USA : Association for Computing Machinery, 2017. 13.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Henriksen B, Nielsen RN, Kraus M, Geng B. A virtual reality system for treatment of phantom limb pain using game training and tactile feedback. In Proceedings of the Virtual Reality International Conference - Laval Virtual 2017: VRIC 2017. New York, NY, USA: Association for Computing Machinery. 2017. 13 https://doi.org/10.1145/3110292.3110306