Accessibility: Definition, Labeling, and CVAA impact

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

2 Citations (Scopus)


This contribution is timely as it addresses accessibility in regards system hardware and software aligned with introduction of the Twenty-First Century Communications and Video Accessibility Act (CVAA) and adjoined game industry waiver that comes into force January 2017. This is an act created by the USA Federal Communications Commission (FCC) to increase the access of persons with disabilities to modern communications, and for other purposes. The act impacts advanced communications services and products including text messaging; e-mail; instant messaging; video communications; browsers; game platforms; and games software. However, the CVAA has no legal status in the EU. This text succinctly introduces and questions implications, impact, and wider adoption. By presenting the full CVAA and game industry waiver the text targets to motivate discussions and further publications on the subject that could significantly impact industries targeted by this volume.
Original languageEnglish
Title of host publicationRecent Advances in Technologies for Inclusive Well-Being : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications
Number of pages100
Publication date20 Feb 2017
ISBN (Print)978-3-319-49877-5
ISBN (Electronic)978-3-319-49879-9
Publication statusPublished - 20 Feb 2017
SeriesIntelligent Systems Reference Library

Bibliographical note

This is a long chapter plus extended appendixes.


  • Computational Intelligence

Fingerprint Dive into the research topics of 'Accessibility: Definition, Labeling, and CVAA impact'. Together they form a unique fingerprint.

Cite this