Adapting Virtual Camera Behaviour

Paolo Burelli

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Abstract

In a three-dimensional virtual environment aspects such as narrative and interaction completely depend on the camera since the camera defines the player’s point of view. Most research works in automatic camera control aim to take the control of this aspect from the player to automatically gen- erate cinematographic game experiences reducing, however, the player’s feeling of agency. We propose a methodology to integrate the player in the camera control loop that allows to design and generate personalised cinematographic expe- riences. Furthermore, we present an evaluation of the afore- mentioned methodology showing that the generated camera movements are positively perceived by novice asnd intermediate players.
Original languageEnglish
Title of host publicationWorkshop Proceedings of the 8th International Conference on the Foundations of Digital Games : Society for the Advancement of the Science of Digital Games
PublisherFoundations of Digital Games
Publication date2013
ISBN (Print)78-0-9913982-1-8
Publication statusPublished - 2013
EventFoundations of Digital Games: The 8th International Conference on the Foundations of Digital Games - Crete, Chania, Greece
Duration: 14 May 201317 May 2013

Conference

ConferenceFoundations of Digital Games
LocationCrete
Country/TerritoryGreece
CityChania
Period14/05/201317/05/2013

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