Advancements in Violin-Related Human-Computer Interaction

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Finesse is required while performing with many traditional musical instruments, as they are extremely responsive to human inputs. The violin is specifically examined here, as it excels at translating a performer’s gestures into sound in manners that evoke a wide range of affective qualities. This type of rich responsiveness is simultaneously what makes it so challenging to play, what keeps it interesting to practice for long periods of time, and what makes overcoming these difficulties worthwhile to performer and audience alike. The capability of an instrument to render audible the complexity of human intelligence and emotion is at the core of the Musical Interface Technology Design Space, MITDS. This is a framework that endeavors to retain and enhance such traits of traditional instruments in the design of interactive live performance interfaces. Utilizing the MITDS, advanced Human-Computer Interaction technologies for the violin are developed in order to allow musicians to explore new methods of creating music. Through this process, the aim is to provide musicians with control systems that let them transcend the interface itself, and focus on musically compelling performances.
Original languageEnglish
JournalInternational Journal of Arts and Technology (IJART)
Issue number2/3
Pages (from-to)185-206
Number of pages23
Publication statusPublished - 2014

Bibliographical note

Dan Overholt is an Associate Professor in the department of Architecture, Design and Media Technology at Aalborg University, Copenhagen. His current research interests lie within multimodal human- computer interaction and digital audio signal processing, with a focus on new methods of creating music and interactive sound. He is involved in the development of tangible interfaces and other strategies for processing human control and gestural interactions with a wide variety of audiovisual systems. These activities are supported by his experience with development of multimodal interfaces combining electronic sensors, haptics, computer vision, and audio analysis algorithms for use in a variety of musical performance and virtual reality applications.


  • Music
  • Performance
  • Human-Computer Interaction
  • Musical Interfaces
  • Musical instruments
  • performing arts technology
  • augmented instruments
  • sonic interaction design
  • sound and music computing
  • new interfaces for musical expression
  • interactive performance systems
  • physical computing
  • design methods
  • musical interface technology design space


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  • Hybrid Instruments

    Knakkergaard, M., Overholt, D. & Bundgaard, M.


    Project: Research

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