An Adaptive Game Algorithm for an Autonomous, Mobile Robot: A Real World Study with Elderly Users

Søren Tranberg Hansen, Thomas Bak, Claus Risager

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)
454 Downloads (Pure)

Abstract

This paper presents a field study of a physical ball game for elderly based on an autonomous, mobile robot. The game algorithm is based on Case Based Reasoning and adjusts the game challenge to the player’s mobility skills by registering the spatio-temporal behaviour of the player using an on board laser scanner.We have investigated the adaptiveness of the game algorithm in an open-ended environment with older adults using different assistive tools playing in at a rehabilitation center. The study shows that the robot operates robustly in the real world and that the game algorithm adjusts the challenge to different players, but fails when players show non-standard behaviour.
Original languageEnglish
Title of host publication2012 IEEE RO-MAN : The 21st IEEE International Symposium on Robot and Human Interactive Communication
Place of PublicationParis
PublisherIEEE Press
Publication date2012
Pages892 - 897
ISBN (Print)978-1-4673-4604-7
ISBN (Electronic)978-1-4673-4605-4
DOIs
Publication statusPublished - 2012
EventThe 21st IEEE International Symposium on Robot and Human Interactive Communication - Paris, France
Duration: 9 Sep 201213 Sep 2012

Conference

ConferenceThe 21st IEEE International Symposium on Robot and Human Interactive Communication
CountryFrance
CityParis
Period09/09/201213/09/2012
SeriesIEEE RO-MAN proceedings
ISSN1944-9445

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    Hansen, S. T., Bak, T., & Risager, C. (2012). An Adaptive Game Algorithm for an Autonomous, Mobile Robot: A Real World Study with Elderly Users. In 2012 IEEE RO-MAN: The 21st IEEE International Symposium on Robot and Human Interactive Communication (pp. 892 - 897). IEEE Press. IEEE RO-MAN proceedings https://doi.org/10.1109/ROMAN.2012.6343864