An augmented reality third landscape

Salvatore Iaconesi*, Luca Simeone, Cary Hendrickson

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

4 Citations (Scopus)

Abstract

Leaf++ is an ubiquitous, interstitial information tool. It is designed as a new "eye" that can be used to look at the natural landscape of our cities. It is designed to help us see and understand the Third Landscape. Leaf++ is an augmented reality system which employs computer vision techniques to recognize plants from their leaves, and allows us to associate them with digital information, interactive experiences, and generative aesthetic experiences whose purpose is to create a disseminated, ubiquitous, accessible form of interaction with the natural environment which allows the creation of a suggestive, exciting and, most of all, desirable and accessible contact with the knowledge, wisdom and awareness about the inhabitants of the natural ecosystem in our surroundings. This paper presents supporting theories, methodological approaches used in the research and project, technological strategy and two use cases: for education and art performance.

Original languageEnglish
Title of host publicationProceedings of the 15th International Academic MindTrek Conference : Envisioning Future Media Environments, MindTrek 2011
Number of pages4
Publication date2011
Pages254-257
ISBN (Print)9781450308168
DOIs
Publication statusPublished - 2011
Event15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011 - Tampere, Finland
Duration: 28 Sept 201130 Sept 2011

Conference

Conference15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011
Country/TerritoryFinland
CityTampere
Period28/09/201130/09/2011
SponsorACM Special Interest Group on Computer-Human Interaction (SIGCHI), ACM Special Interest Group on Multimedia (SIGMULTIMEDIA)
SeriesProceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011

Keywords

  • augmented reality
  • computer vision
  • interaction design
  • knowledge sharing
  • ubiquitous learning
  • ubiquitous media

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