An educational model for integrating game-based and problem-based learning in data-driven flipped classrooms

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Abstract

Active learning has become a staple of higher education, as a way to engage students more efficiently and encourage the development of 21st century skills. The flipped classroom (FC) in particular has known a remarkable development. The FC is defined as a teaching method where “events that have traditionally taken place inside the classroom now take place outside and vice versa”. The FC takes place into three phases: pre-class, in-class and post-class, all of which have used various technological tools and online environments. There is still, however, some lacks in research and development around the FC. Research into combining the FC with other active learning methods such as Problem-Based Learning (PBL) or Game-Based Learning (GBL) is a recent field of study. Furthermore, any endeavor into combining the FC and other methodologies or expanding the FC has been limited to one of its three phases, usually either for pre-class preparation or for in-class activities. Similarly, use of technology and learning analytics had so far been mostly limited to out-of-class periods. Therefore, we consider that there is potential in building a new theoretical model to enhance the FC methodology by incorporating problem-based learning and learning analytics in the full learning process, and to develop the new FC model as an adaptive, data-driven, personalized experience. This paper will therefore present the new pedagogical model, its structure, and the technological tools that will support its development.
Original languageEnglish
Title of host publicationProceedings of the 12th International Workshop on Social and Personal Computing for Web-Supported Learning Communities
Publication statusAccepted/In press - 2020
EventInternational Conference on Web-Based Learning 2019 - Magdenburg, Germany
Duration: 23 Sep 201925 Sep 2019

Conference

ConferenceInternational Conference on Web-Based Learning 2019
CountryGermany
CityMagdenburg
Period23/09/201925/09/2019

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Algayres, M. G., & Triantafyllou, E. (Accepted/In press). An educational model for integrating game-based and problem-based learning in data-driven flipped classrooms. In Proceedings of the 12th International Workshop on Social and Personal Computing for Web-Supported Learning Communities