An Evaluation of Methods for Manipulating Virtual Objects at Different Scales

Jesper Gaarsdal*, Sune Wolff, Claus Brøndgaard Madsen

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingConference abstract in proceedingResearchpeer-review

1 Citation (Scopus)

Abstract

Immersive Virtual Reality enables users to experience 3D models and other virtual content in ways that cannot be achieved on a flat screen, and several modern Virtual Reality applications now give users the ability to include or create their own content and objects. With user-generated content however, objects may come in all shapes and sizes. This necessitates the use of object manipulation methods that are effective regardless of object size. In this work we evaluate two methods for manipulating virtual objects of varying sizes. World Pull enables the user to directly manipulate and scale the virtual environment, while Pivot Manipulation enables the user to rotate objects around a set of predefined pivot points. The methods were compared to a traditional 6 degree of freedom manipulation method during a user study and the results showed that World Pull performed better in terms of precision for small and large objects, while Pivot Manipulation performed better for large objects.
Original languageEnglish
Title of host publicationVRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology
EditorsStephen N. Spencer
Number of pages3
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Publication date8 Dec 2021
Pages1-3
Article number54
ISBN (Electronic)9781450390927
DOIs
Publication statusPublished - 8 Dec 2021
EventVRST '21: 27th ACM Symposium on Virtual Reality Software and Technology - Osaka, Japan
Duration: 8 Dec 202110 Dec 2021
https://vrst.acm.org/vrst2021/

Conference

ConferenceVRST '21: 27th ACM Symposium on Virtual Reality Software and Technology
Country/TerritoryJapan
CityOsaka
Period08/12/202110/12/2021
Internet address

Keywords

  • Large objects
  • Precise object manipulation
  • Small objects
  • Virtual docking
  • Virtual object manipulation
  • Virtual reality

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