An Exploration of Input Conditions for Virtual Teleportation

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)

Abstract

This poster describes a within-groups study (n=17) comparing participants' experience of three different input conditions for instigating virtual teleportation (button clicking, physical jumping, and fist clenching). The results indicated that teleportation by clicking a button generally required less explicit attention and was perceived as more enjoyable, less disorienting, and less physically demanding.
Original languageEnglish
Title of host publicationVirtual Reality (VR), 2017
PublisherIEEE
Publication date2017
Pages341-342
ISBN (Print)978-1-5090-6648-3
ISBN (Electronic)978-1-5090-6647-6
DOIs
Publication statusPublished - 2017
EventIEEE Virtual Reality 2017 - Los Angeles, California, United States
Duration: 18 Mar 201722 Mar 2017
http://ieeevr.org/2017/

Conference

ConferenceIEEE Virtual Reality 2017
CountryUnited States
CityLos Angeles, California
Period18/03/201722/03/2017
Internet address

Cite this

@inproceedings{a3f9673228e74aec99673b74c5560c2e,
title = "An Exploration of Input Conditions for Virtual Teleportation",
abstract = "This poster describes a within-groups study (n=17) comparing participants' experience of three different input conditions for instigating virtual teleportation (button clicking, physical jumping, and fist clenching). The results indicated that teleportation by clicking a button generally required less explicit attention and was perceived as more enjoyable, less disorienting, and less physically demanding.",
author = "H{\o}eg, {Emil Rosenlund} and Ruder, {Kevin Vignola} and Nilsson, {Niels Chr.} and Rolf Nordahl and Stefania Serafin",
year = "2017",
doi = "10.1109/VR.2017.7892316",
language = "English",
isbn = "978-1-5090-6648-3",
pages = "341--342",
booktitle = "Virtual Reality (VR), 2017",
publisher = "IEEE",
address = "United States",

}

Høeg, ER, Ruder, KV, Nilsson, NC, Nordahl, R & Serafin, S 2017, An Exploration of Input Conditions for Virtual Teleportation. in Virtual Reality (VR), 2017 . IEEE, pp. 341-342, IEEE Virtual Reality 2017 , Los Angeles, California, United States, 18/03/2017. https://doi.org/10.1109/VR.2017.7892316

An Exploration of Input Conditions for Virtual Teleportation. / Høeg, Emil Rosenlund; Ruder, Kevin Vignola; Nilsson, Niels Chr.; Nordahl, Rolf; Serafin, Stefania.

Virtual Reality (VR), 2017 . IEEE, 2017. p. 341-342.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

TY - GEN

T1 - An Exploration of Input Conditions for Virtual Teleportation

AU - Høeg, Emil Rosenlund

AU - Ruder, Kevin Vignola

AU - Nilsson, Niels Chr.

AU - Nordahl, Rolf

AU - Serafin, Stefania

PY - 2017

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N2 - This poster describes a within-groups study (n=17) comparing participants' experience of three different input conditions for instigating virtual teleportation (button clicking, physical jumping, and fist clenching). The results indicated that teleportation by clicking a button generally required less explicit attention and was perceived as more enjoyable, less disorienting, and less physically demanding.

AB - This poster describes a within-groups study (n=17) comparing participants' experience of three different input conditions for instigating virtual teleportation (button clicking, physical jumping, and fist clenching). The results indicated that teleportation by clicking a button generally required less explicit attention and was perceived as more enjoyable, less disorienting, and less physically demanding.

U2 - 10.1109/VR.2017.7892316

DO - 10.1109/VR.2017.7892316

M3 - Article in proceeding

SN - 978-1-5090-6648-3

SP - 341

EP - 342

BT - Virtual Reality (VR), 2017

PB - IEEE

ER -