An Integrated Playful Music Learning Solution

Karl Kristoffer Jensen, Søren Frimodt-Møller

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)


This paper presents an integrated solution using IT technologies to help a (young) musician learn a piece of music, or learn how to play an instru- ment. The rehearsal process is organized in sequences, consisting of various ac- tivities to be 'passed'. Several games are investigated that help in learning espe- cially difficult parts, or in the learning of an instrument. The integrated solution, demonstrated on a tablet, proposed in this paper also includes tools that assist the musician in the rehearsal process. Feedback consists of computer tracking that supports self-assessment of rehearsal quality together with shared audio and video material that can be viewed by teacher and peers.
Original languageEnglish
Title of host publicationUniversal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being : 9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III
EditorsMargherita Antona, Constantine Stephanidis
Number of pages12
Publication date2015
ISBN (Print)978-3-319-20683-7
ISBN (Electronic)978-3-319-20684-4
Publication statusPublished - 2015
EventHCII2015: Human Computer Interaction International: International Conference on Universal Access in Human-Computer Interaction - 2 sessions Ludic Engagement Designs for All (LEDA) - Los Angeles, United States
Duration: 2 Aug 20157 Aug 2015
Conference number: 10


ConferenceHCII2015: Human Computer Interaction International
CountryUnited States
CityLos Angeles
SeriesLecture Notes in Computer Science


  • Informal learning
  • music rehearsal
  • mobile applications
  • gamification
  • low-fidelity prototyping

Fingerprint Dive into the research topics of 'An Integrated Playful Music Learning Solution'. Together they form a unique fingerprint.

Cite this