An Interactive Visualization of the Past using a Situated Simulation Approach

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

6 Citations (Scopus)
471 Downloads (Pure)

Abstract

This paper describes aspects of the development of an interactive installation for visualizing a 3D reconstruction of a historical church chapel in Kolding, Denmark. We focus on three aspects inherent to a mobile Augmented Reality development con- text; 1) A procedure for combating gyroscope drift on handheld devices, 2) achieving realistic lighting computation on a mobile platform at interactive frame-rates and 3) an approach to re- location within this applications situated location without position tracking. We present a solution to each of these three aspects. The development is targeted a specific application, but the presented solutions should be relevant to researchers and developers facing similar issues in other contexts. We furthermore present initial findings from everyday usage by visitors at the museum, and explore how these findings can be useful in connection with novel technology for facilitating information transfer to a museum audience. The installation is in active commercial use and is currently logging further user interactions via in-application logging for future investigations in line with this project.
Original languageEnglish
Title of host publicationProceedings of the 2013 Digital Heritage International Congress
EditorsAlonzo C. Addison, Gabrielle Guidi, Livio De Luca, Sofia Pescarin
Number of pages8
Volume1
PublisherIEEE
Publication date2013
Pages307-314
ISBN (Electronic)978-1-4799-3169-9
DOIs
Publication statusPublished - 2013
EventDigital Heritage 2013 - La Villa Méditerranée and MuCEM, Marseille, France
Duration: 28 Oct 20131 Nov 2013
Conference number: 1

Conference

ConferenceDigital Heritage 2013
Number1
LocationLa Villa Méditerranée and MuCEM
CountryFrance
CityMarseille
Period28/10/201301/11/2013

Fingerprint

Visualization
Museums
Religious buildings
Relocation
Augmented reality
Gyroscopes
Lighting

Cite this

Madsen, J. B., & Madsen, C. B. (2013). An Interactive Visualization of the Past using a Situated Simulation Approach. In A. C. Addison, G. Guidi, L. De Luca, & S. Pescarin (Eds.), Proceedings of the 2013 Digital Heritage International Congress (Vol. 1, pp. 307-314). IEEE. https://doi.org/10.1109/DigitalHeritage.2013.6743754
Madsen, Jacob Boesen ; Madsen, Claus B. / An Interactive Visualization of the Past using a Situated Simulation Approach. Proceedings of the 2013 Digital Heritage International Congress. editor / Alonzo C. Addison ; Gabrielle Guidi ; Livio De Luca ; Sofia Pescarin. Vol. 1 IEEE, 2013. pp. 307-314
@inproceedings{dbe00b729206495f8423b01c3789b8af,
title = "An Interactive Visualization of the Past using a Situated Simulation Approach",
abstract = "This paper describes aspects of the development of an interactive installation for visualizing a 3D reconstruction of a historical church chapel in Kolding, Denmark. We focus on three aspects inherent to a mobile Augmented Reality development con- text; 1) A procedure for combating gyroscope drift on handheld devices, 2) achieving realistic lighting computation on a mobile platform at interactive frame-rates and 3) an approach to re- location within this applications situated location without position tracking. We present a solution to each of these three aspects. The development is targeted a specific application, but the presented solutions should be relevant to researchers and developers facing similar issues in other contexts. We furthermore present initial findings from everyday usage by visitors at the museum, and explore how these findings can be useful in connection with novel technology for facilitating information transfer to a museum audience. The installation is in active commercial use and is currently logging further user interactions via in-application logging for future investigations in line with this project.",
author = "Madsen, {Jacob Boesen} and Madsen, {Claus B.}",
year = "2013",
doi = "10.1109/DigitalHeritage.2013.6743754",
language = "English",
volume = "1",
pages = "307--314",
editor = "{C. Addison}, Alonzo and Gabrielle Guidi and {De Luca}, Livio and Sofia Pescarin",
booktitle = "Proceedings of the 2013 Digital Heritage International Congress",
publisher = "IEEE",
address = "United States",

}

Madsen, JB & Madsen, CB 2013, An Interactive Visualization of the Past using a Situated Simulation Approach. in A C. Addison, G Guidi, L De Luca & S Pescarin (eds), Proceedings of the 2013 Digital Heritage International Congress. vol. 1, IEEE, pp. 307-314, Digital Heritage 2013, Marseille, France, 28/10/2013. https://doi.org/10.1109/DigitalHeritage.2013.6743754

An Interactive Visualization of the Past using a Situated Simulation Approach. / Madsen, Jacob Boesen; Madsen, Claus B.

Proceedings of the 2013 Digital Heritage International Congress. ed. / Alonzo C. Addison; Gabrielle Guidi; Livio De Luca; Sofia Pescarin. Vol. 1 IEEE, 2013. p. 307-314.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

TY - GEN

T1 - An Interactive Visualization of the Past using a Situated Simulation Approach

AU - Madsen, Jacob Boesen

AU - Madsen, Claus B.

PY - 2013

Y1 - 2013

N2 - This paper describes aspects of the development of an interactive installation for visualizing a 3D reconstruction of a historical church chapel in Kolding, Denmark. We focus on three aspects inherent to a mobile Augmented Reality development con- text; 1) A procedure for combating gyroscope drift on handheld devices, 2) achieving realistic lighting computation on a mobile platform at interactive frame-rates and 3) an approach to re- location within this applications situated location without position tracking. We present a solution to each of these three aspects. The development is targeted a specific application, but the presented solutions should be relevant to researchers and developers facing similar issues in other contexts. We furthermore present initial findings from everyday usage by visitors at the museum, and explore how these findings can be useful in connection with novel technology for facilitating information transfer to a museum audience. The installation is in active commercial use and is currently logging further user interactions via in-application logging for future investigations in line with this project.

AB - This paper describes aspects of the development of an interactive installation for visualizing a 3D reconstruction of a historical church chapel in Kolding, Denmark. We focus on three aspects inherent to a mobile Augmented Reality development con- text; 1) A procedure for combating gyroscope drift on handheld devices, 2) achieving realistic lighting computation on a mobile platform at interactive frame-rates and 3) an approach to re- location within this applications situated location without position tracking. We present a solution to each of these three aspects. The development is targeted a specific application, but the presented solutions should be relevant to researchers and developers facing similar issues in other contexts. We furthermore present initial findings from everyday usage by visitors at the museum, and explore how these findings can be useful in connection with novel technology for facilitating information transfer to a museum audience. The installation is in active commercial use and is currently logging further user interactions via in-application logging for future investigations in line with this project.

U2 - 10.1109/DigitalHeritage.2013.6743754

DO - 10.1109/DigitalHeritage.2013.6743754

M3 - Article in proceeding

VL - 1

SP - 307

EP - 314

BT - Proceedings of the 2013 Digital Heritage International Congress

A2 - C. Addison, Alonzo

A2 - Guidi, Gabrielle

A2 - De Luca, Livio

A2 - Pescarin, Sofia

PB - IEEE

ER -

Madsen JB, Madsen CB. An Interactive Visualization of the Past using a Situated Simulation Approach. In C. Addison A, Guidi G, De Luca L, Pescarin S, editors, Proceedings of the 2013 Digital Heritage International Congress. Vol. 1. IEEE. 2013. p. 307-314 https://doi.org/10.1109/DigitalHeritage.2013.6743754