(and Sound) of SiMPE: Showcasing Outcomes of a Mobile Audio Programming Seminar

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearchpeer-review

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Abstract

As contemporary smartphones become ubiquitous, their nature changes from mere function to a tool for self- expression, creativity, or play. Mobile application development embraces this change, as evidenced by the popularity and profits of sound and music applications and games in various application stores. As proposed in the ACM Curriculum report, these application domains are attractive in education, especially in computer science and interaction design. The main question is how to systematically integrate the rapidly evolving knowledge, know-how, tools, and techniques of mobile (audio) programming and interaction design into university curricula. In this paper, we provide an account of our own development and teaching experience. We highlight the outcomes, which are exploratory applications challenging the state-of-the-art in mobile application development based on non-speech sound. The positive assessment of the participants and the appreciation of data providers are among the results that encourage in future development. Yet, there is room for improvement in combining the technical development with the design practices and user studies.
Original languageEnglish
Publication date27 Aug 2013
Number of pages8
Publication statusPublished - 27 Aug 2013
Event8th Workshop on Speech and Sound in Mobile and Pervasive Environments: In conjunction with MobileHCI'13 - Munich, Germany
Duration: 27 Aug 2013 → …

Workshop

Workshop8th Workshop on Speech and Sound in Mobile and Pervasive Environments
CountryGermany
CityMunich
Period27/08/2013 → …

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Technical presentations
Acoustic waves
Curricula
Smartphones
Computer science
Profitability
Teaching
Education

Keywords

  • Mobile Computing, Mobile Audio Programming, Sound, Sonic Interaction Design, Sound and Music Computing,
  • H.5.2. [Information interfaces and presentation]: Auditory (non-speech) feedback, Voice I/O.

Cite this

Erkut, C., Jylhä, A., & Serafin, S. (2013). (and Sound) of SiMPE: Showcasing Outcomes of a Mobile Audio Programming Seminar. Paper presented at 8th Workshop on Speech and Sound in Mobile and Pervasive Environments, Munich, Germany.
Erkut, Cumhur ; Jylhä, Antti ; Serafin, Stefania. / (and Sound) of SiMPE : Showcasing Outcomes of a Mobile Audio Programming Seminar. Paper presented at 8th Workshop on Speech and Sound in Mobile and Pervasive Environments, Munich, Germany.8 p.
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abstract = "As contemporary smartphones become ubiquitous, their nature changes from mere function to a tool for self- expression, creativity, or play. Mobile application development embraces this change, as evidenced by the popularity and profits of sound and music applications and games in various application stores. As proposed in the ACM Curriculum report, these application domains are attractive in education, especially in computer science and interaction design. The main question is how to systematically integrate the rapidly evolving knowledge, know-how, tools, and techniques of mobile (audio) programming and interaction design into university curricula. In this paper, we provide an account of our own development and teaching experience. We highlight the outcomes, which are exploratory applications challenging the state-of-the-art in mobile application development based on non-speech sound. The positive assessment of the participants and the appreciation of data providers are among the results that encourage in future development. Yet, there is room for improvement in combining the technical development with the design practices and user studies.",
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note = "8th Workshop on Speech and Sound in Mobile and Pervasive Environments : In conjunction with MobileHCI'13, SiMPE'13 ; Conference date: 27-08-2013",

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Erkut, C, Jylhä, A & Serafin, S 2013, '(and Sound) of SiMPE: Showcasing Outcomes of a Mobile Audio Programming Seminar' Paper presented at 8th Workshop on Speech and Sound in Mobile and Pervasive Environments, Munich, Germany, 27/08/2013, .

(and Sound) of SiMPE : Showcasing Outcomes of a Mobile Audio Programming Seminar. / Erkut, Cumhur; Jylhä, Antti; Serafin, Stefania.

2013. Paper presented at 8th Workshop on Speech and Sound in Mobile and Pervasive Environments, Munich, Germany.

Research output: Contribution to conference without publisher/journalPaper without publisher/journalResearchpeer-review

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T1 - (and Sound) of SiMPE

T2 - Showcasing Outcomes of a Mobile Audio Programming Seminar

AU - Erkut, Cumhur

AU - Jylhä, Antti

AU - Serafin, Stefania

PY - 2013/8/27

Y1 - 2013/8/27

N2 - As contemporary smartphones become ubiquitous, their nature changes from mere function to a tool for self- expression, creativity, or play. Mobile application development embraces this change, as evidenced by the popularity and profits of sound and music applications and games in various application stores. As proposed in the ACM Curriculum report, these application domains are attractive in education, especially in computer science and interaction design. The main question is how to systematically integrate the rapidly evolving knowledge, know-how, tools, and techniques of mobile (audio) programming and interaction design into university curricula. In this paper, we provide an account of our own development and teaching experience. We highlight the outcomes, which are exploratory applications challenging the state-of-the-art in mobile application development based on non-speech sound. The positive assessment of the participants and the appreciation of data providers are among the results that encourage in future development. Yet, there is room for improvement in combining the technical development with the design practices and user studies.

AB - As contemporary smartphones become ubiquitous, their nature changes from mere function to a tool for self- expression, creativity, or play. Mobile application development embraces this change, as evidenced by the popularity and profits of sound and music applications and games in various application stores. As proposed in the ACM Curriculum report, these application domains are attractive in education, especially in computer science and interaction design. The main question is how to systematically integrate the rapidly evolving knowledge, know-how, tools, and techniques of mobile (audio) programming and interaction design into university curricula. In this paper, we provide an account of our own development and teaching experience. We highlight the outcomes, which are exploratory applications challenging the state-of-the-art in mobile application development based on non-speech sound. The positive assessment of the participants and the appreciation of data providers are among the results that encourage in future development. Yet, there is room for improvement in combining the technical development with the design practices and user studies.

KW - Mobile Computing, Mobile Audio Programming, Sound, Sonic Interaction Design, Sound and Music Computing,

KW - H.5.2. [Information interfaces and presentation]: Auditory (non-speech) feedback, Voice I/O.

M3 - Paper without publisher/journal

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Erkut C, Jylhä A, Serafin S. (and Sound) of SiMPE: Showcasing Outcomes of a Mobile Audio Programming Seminar. 2013. Paper presented at 8th Workshop on Speech and Sound in Mobile and Pervasive Environments, Munich, Germany.