Projects per year
Abstract
Enhancing industrial workflows with virtual reality (VR) is a key part of pushing modern manufacturing into the next stage. A major challenge in this transformation is the dependence on third-party services for critical tasks such as 3D animation, preventing companies from taking complete ownership of the creative and operational processes. This PhD thesis addresses this issue by empowering industrial experts in VR to create object animations and exploded view animations themselves, contributing to a more autonomous and integrated approach to VR in industrial settings.
In this thesis, a VR animation tool is designed and developed to simplify the process of 3D object animation through the principles of performance animation and motion paths. Furthermore, the automatic generation of exploded view animations in VR is explored, with real-time optimization of previous approaches as well as a first ever approach based on machine learning. By making two point cloud datasets and deep learning methods publicly available, and incorporating them into a VR animation tool, this research contributes to the advancement of both VR and 3D animation. It demonstrates the potential of these technologies to transform industrial workflows, making complex animation tasks more accessible and promoting innovation in manufacturing practices.
In this thesis, a VR animation tool is designed and developed to simplify the process of 3D object animation through the principles of performance animation and motion paths. Furthermore, the automatic generation of exploded view animations in VR is explored, with real-time optimization of previous approaches as well as a first ever approach based on machine learning. By making two point cloud datasets and deep learning methods publicly available, and incorporating them into a VR animation tool, this research contributes to the advancement of both VR and 3D animation. It demonstrates the potential of these technologies to transform industrial workflows, making complex animation tasks more accessible and promoting innovation in manufacturing practices.
Original language | English |
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Supervisors |
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Publisher | |
Electronic ISBNs | 978-87-94563-25-3 |
DOIs | |
Publication status | Published - 2024 |
Keywords
- VR
- 3D Animation
- Machine Learning
- Industrial Applications
Fingerprint
Dive into the research topics of 'Animation Authoring for Industrial VR Applications: Integrating Deep Learning and Motion Paths'. Together they form a unique fingerprint.Projects
- 1 Finished
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AAIVR: Animation Authoring for Industrial VR Applications: Integrating Deep Learning and Motion Paths
Gaarsdal, J. (PI), Madsen, C. B. (Supervisor) & Wolff, S. (Supervisor)
01/02/2021 → 31/01/2024
Project: Research
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AssemblyNet: A Point Cloud Dataset and Benchmark for Predicting Part Directions in an Exploded Layout
Gaarsdal, J., Haurum, J. B., Wolff, S. & Madsen, C. B., Apr 2024, 2024 Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision (WACV). IEEE (Institute of Electrical and Electronics Engineers), p. 5824-5833 10 p. (IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Open Access -
A Comparative Analysis of Multi-Object Animation with Motion Paths in Virtual Reality
Risom, T. K., Attrup, J. R., Jacobsen, R. V., Larsen, S. A. & Gaarsdal, J., 26 Aug 2023, Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings. Abdelnour Nocera, J., Kristín Lárusdóttir, M., Petrie, H., Piccinno, A. & Winckler, M. (eds.). Springer, Vol. 14145. p. 363-367 5 p. (Lecture Notes in Computer Science (LNCS), Vol. 14145).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Open AccessFile3 Downloads (Pure) -
Automatically Generated Exploded View Animations in VR: A Deep Learning Approach
Gaarsdal, J., Wolff, S., Kiyokawa, K. & Madsen, C. B., 21 Dec 2023, (Submitted) In: I E E E Transactions on Visualization and Computer Graphics. 11 p.Research output: Contribution to journal › Journal article › Research › peer-review