AquAbilitation: ‘Virtual Interactive Space’ (VIS) with Buoyancy Therapeutic Movement Training

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Abstract

Therapeutic (re)habilitation intervention within aquatic environments to
advantage buoyancy aided movement-training using ‘Virtual Reality’ technologies
indicated potentials and next-level challenges through Proof-of-Concept (PoC)
‘beyond-simulation model’ testing. Beyond the buoyancy aspect is a concept built
on evidence from field work where profoundly disabled participants after a pool visit
exhibited greater awakeness and engagement within intervention. The study builds
upon the author’s prior research to empower, motivate and engage interactions to
supplement traditional (re)habilitation approaches. Testing took place in a contextspecific
location with a human subject. Therapists and special pool staff attended and
evaluated positively to potentials. This chapter shares the concept, set-up and workin-
progress toward realising next-level research funded consortia to question and
address challenges found to date with a goal of advancing the field of (re)habilitation
through AquAbilitation.
Original languageEnglish
Title of host publicationRecent Advances in Technologies for Inclusive Well-Being : Intelligent Systems Reference Library 196
EditorsAnthony Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman, Lakhmi C. Jain
Number of pages25
Volume196
PublisherSpringer
Publication dateApr 2021
Pages299-323
Chapter16
ISBN (Print)978-3-030-59607-1
ISBN (Electronic)978-3-030-59608-8
DOIs
Publication statusPublished - Apr 2021
SeriesIntelligent Systems Reference Library
Volume196
ISSN1868-4394

Bibliographical note

ISSN 1868-4394 ISSN 1868-4408 (electronic)
Intelligent Systems Reference Library
ISBN 978-3-030-59607-1 ISBN 978-3-030-59608-8 (eBook)
https://doi.org/10.1007/978-3-030-59608-8

Keywords

  • Aquatic Rehabilitation
  • Disabled
  • Healthcare
  • Hydrotherapy
  • Movement-training
  • Virtual Interactive Space (VIS)
  • Virtual Reality

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