ARCHI21: Architectural and Design based Education and Practice through Content & Language Integrated Learning using Immersive Virtual Environments for 21st Century Skills

Moira Hunter, Scott Curland Chase, Bradley Kligerman, Tadeja Zupancic

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Abstract

This paper offers insights into innovative practice being undertaken in higher
architectural and design education, where both language and content teaching and learning are integrated as interwoven parts with joint curricular roles. Using Expansive Learning Theory as an analytical framework to examine potential tensions and contradictions arising from the educational approach of Content and Language Integrated Learning, reference is made to three very recent pilot studies of the EU funded project, ARCHI21. The experiential learning in these studies adopted a blended approach, where classical face-to-face learning-teaching scenarios were supported by immersive 3D virtual environments together with social networking media and Web 2.0 tools. This paper uses these pilot studies to speculate on aspects of fragility and offers reflection on future project activity.
Original languageEnglish
Title of host publicationRespecting Fragile Places : Proceedings of the 29th Conference on Education in Computer Aided Architectural Design in Europe
EditorsTadeja Zupancic, Matevz Juvancic, Spela Verovsek, Anja Jutraz
Number of pages9
Place of PublicationLjubljana, Slovenia
PublisherUniversity of Ljubljana, Faculty of Architecture
Publication dateSept 2011
Pages725-733
ISBN (Print)978-9-4912070-1-3
Publication statusPublished - Sept 2011
Event29th Conference on Education in Computer Aided Architectural Design in Europe - Ljubljana, Slovenia
Duration: 21 Sept 201124 Sept 2011

Conference

Conference29th Conference on Education in Computer Aided Architectural Design in Europe
Country/TerritorySlovenia
CityLjubljana
Period21/09/201124/09/2011

Keywords

  • Architectue
  • Education
  • Content and Language Integrated Learning
  • 3D immersive environments
  • Second Life

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