ArtsIT, Interactivity and Game Creation: 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II

Research output: Book/ReportBookResearchpeer-review

Abstract

This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023.
The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections:

Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process.

Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre.
Original languageEnglish
PublisherSpringer
Volume1
Edition1
Number of pages631
ISBN (Print)978-3-031-55318-9, 978-3-031-55311-0
ISBN (Electronic)978-3-031-55319-6, 978-3-031-55312-7
Commissioning bodyICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2024
Publication statusPublished - 21 Mar 2024
EventArtsIT2023: EAI ArtsIT 2023 - 12th EAI International Conference: ArtsIT, Interactivity & Game Creation - Institute of Philosophy and Human Sciences – IFCH – Marielle Franco and Fausto Castilho Auditoriums, UNICAMP, the State University of Campinas, , São Paulo, Brazil
Duration: 27 Nov 202329 Nov 2023
Conference number: 12
https://artsit.eai-conferences.org/2023/
SeriesArtsIT
ISSN1867-8211

Conference

ConferenceArtsIT2023
Number12
LocationInstitute of Philosophy and Human Sciences – IFCH – Marielle Franco and Fausto Castilho Auditoriums, UNICAMP, the State University of Campinas,
Country/TerritoryBrazil
CitySão Paulo
Period27/11/202329/11/2023
Internet address

Bibliographical note

ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2024

Keywords

  • artificial intelligence
  • computer networks
  • computer science
  • computer systems
  • computer vision
  • education
  • engineering
  • human engineering
  • Human-Computer Interaction (HCI)
  • image processing
  • interactive computer graphics
  • machine learning
  • virtual reality
  • Video Games
  • Art
  • Interactivity

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