Aspects of What Makes or Breaks a Museum AR Experience

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

7 Citations (Scopus)
400 Downloads (Pure)

Abstract

The paper critically evaluates central aspects of an iPad AR application developed for a museum context. The application is designed for children aged 8 to 12 and mixes AR and mini-game elements to convey dramatized historical events. The game has been deployed for roughly 3 months and the findings in the paper are supported by extensive in-application activity logging. Actual usage of the application at the museum proved far less extensive than envisaged. Hypotheses for this finding are presented and discussed, with support from the logging data.
Original languageEnglish
Title of host publicationIEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH), 2012 : Arts, Media and Humanities Proceedings
Number of pages2
PublisherIEEE
Publication dateNov 2012
Pages91-92
ISBN (Print)978-1-4673-4663-4
ISBN (Electronic)978-1-4673-4664-1
DOIs
Publication statusPublished - Nov 2012
EventInternational Symposium on Mixed and Augmented Reality 2012 - Georgia Tech Hotel and Conference Center, Atlanta, GA, United States
Duration: 5 Nov 20128 Nov 2012

Conference

ConferenceInternational Symposium on Mixed and Augmented Reality 2012
LocationGeorgia Tech Hotel and Conference Center
CountryUnited States
CityAtlanta, GA
Period05/11/201208/11/2012

Fingerprint

Museums

Keywords

  • Augmented Reality
  • Edutainment
  • Infotainment
  • Museum
  • Visual exploration

Cite this

Madsen, C. B., Madsen, J. B., & Morrison, A. (2012). Aspects of What Makes or Breaks a Museum AR Experience. In IEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH), 2012: Arts, Media and Humanities Proceedings (pp. 91-92). IEEE. https://doi.org/10.1109/ISMAR-AMH.2012.6483996
Madsen, Claus B. ; Madsen, Jacob Boesen ; Morrison, Ann. / Aspects of What Makes or Breaks a Museum AR Experience. IEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH), 2012: Arts, Media and Humanities Proceedings. IEEE, 2012. pp. 91-92
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Madsen, CB, Madsen, JB & Morrison, A 2012, Aspects of What Makes or Breaks a Museum AR Experience. in IEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH), 2012: Arts, Media and Humanities Proceedings. IEEE, pp. 91-92, International Symposium on Mixed and Augmented Reality 2012, Atlanta, GA, United States, 05/11/2012. https://doi.org/10.1109/ISMAR-AMH.2012.6483996

Aspects of What Makes or Breaks a Museum AR Experience. / Madsen, Claus B.; Madsen, Jacob Boesen; Morrison, Ann.

IEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH), 2012: Arts, Media and Humanities Proceedings. IEEE, 2012. p. 91-92.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Madsen CB, Madsen JB, Morrison A. Aspects of What Makes or Breaks a Museum AR Experience. In IEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH), 2012: Arts, Media and Humanities Proceedings. IEEE. 2012. p. 91-92 https://doi.org/10.1109/ISMAR-AMH.2012.6483996