Audio-Haptic Simulation of Walking on Virtual Ground Surfaces to Enhance Realism

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)
470 Downloads (Pure)


In this paper we describe two experiments whose goal is to investigate the role of physics-based auditory and haptic feedback provided at feet level to enhance realism in a virtual environment. To achieve this goal, we designed a multimodal virtual environment where subjects could walk on a platform overlooking a canyon. Subjects were asked to visit the environment wearing an head-mounted display and a custom made pair of sandals enhanced with sensors and actuators. A 12-channels surround sound system delivered a soundscape which was consistent with the visual environment. In the first experiment, passive haptics was provided by having a physical wooden platform present in the laboratory. In the second experiment, no passive haptics was present. In both experiments, subjects reported of having a more realistic experience while auditory and haptic feedback are present. However, measured physiological data and post-experimental presence questionnaire do not show significant differences when audio-haptic feedback is provided.
Original languageEnglish
Title of host publicationHaptic and Audio Interaction Design : 7th International Conference, HAID 2012, Lund, Sweden, August 23-24, 2012. Proceedings
Number of pages10
Publication date2012
ISBN (Print)978-3-642-32795-7
ISBN (Electronic)978-3-642-32796-4
Publication statusPublished - 2012
EventInternational Workshop on Haptic and Audio Interaction Design - Lund, Sweden
Duration: 23 Aug 201224 Aug 2012
Conference number: 7


ConferenceInternational Workshop on Haptic and Audio Interaction Design
SeriesLecture Notes in Computer Science


  • Virtual Environments
  • Presence
  • Virtual Reality
  • Haptic
  • Auditory Perception
  • auditory rendering
  • walking
  • perception
  • Physical Models


Dive into the research topics of 'Audio-Haptic Simulation of Walking on Virtual Ground Surfaces to Enhance Realism'. Together they form a unique fingerprint.

Cite this