Augmentation of board games using smartphones

Arturas Kulsinskas, Catalin Balan, Nicholas Egede Bukdahl, Anthony Lewis Brooks

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

This paper contains details about research into the effect of digital augmentation on social presence in board games. A case study of the board game Tobago was performed during the project and a prototype application for smartphones was developed in order to compare the players’ social presence in traditional and augmented versions. A repeated measures experiment was carried out with 15 subjects, during which both quantitative and qualitative data was collected. The results of the experiment show that while digital augmentation did not increase social presence in this board game, transferring some of the physical elements to digital medium is a viable game design choice.
Original languageEnglish
Title of host publicationUniversal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being Lecture Notes in Computer Science : 9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III
EditorsMargherita Antona, Constantine Stephanidis
Number of pages10
PublisherSpringer
Publication date18 Jul 2015
Pages483-492
ISBN (Print)978-3-319-20683-7
ISBN (Electronic)978-3-319-20684-4
DOIs
Publication statusPublished - 18 Jul 2015
EventHCII2015: Human Computer Interaction International: International Conference on Universal Access in Human-Computer Interaction - 2 sessions Ludic Engagement Designs for All (LEDA) - Los Angeles, United States
Duration: 2 Aug 20157 Aug 2015
Conference number: 10

Conference

ConferenceHCII2015: Human Computer Interaction International
Number10
CountryUnited States
CityLos Angeles
Period02/08/201507/08/2015
SeriesLecture Notes in Computer Science
Volume9177
ISSN0302-9743

Fingerprint

Smartphones
Digital storage
Experiments

Bibliographical note

9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III

5 Aug 2015 10th International Conference on Universal Access in Human-Computer Interaction. (Eds.) Margherita Antona; Constantine Stephanidis. Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, Lecture Notes in Computer Science Volume 9177, 2015, pp 483-492, Springer
authors Assoc Prof Anthony Brooks and students Catalin Balan, Nicholas Egede Bukdahl, Artūras Kulšinskas,

Keywords

  • Game
  • Gamification

Cite this

Kulsinskas, A., Balan, C., Egede Bukdahl, N., & Brooks, A. L. (2015). Augmentation of board games using smartphones. In M. Antona, & C. Stephanidis (Eds.), Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being Lecture Notes in Computer Science : 9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III (pp. 483-492). Springer. Lecture Notes in Computer Science, Vol.. 9177 https://doi.org/10.1007/978-3-319-20684-4_47
Kulsinskas, Arturas ; Balan, Catalin ; Egede Bukdahl, Nicholas ; Brooks, Anthony Lewis. / Augmentation of board games using smartphones. Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being Lecture Notes in Computer Science : 9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III. editor / Margherita Antona ; Constantine Stephanidis. Springer, 2015. pp. 483-492 (Lecture Notes in Computer Science, Vol. 9177).
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Kulsinskas, A, Balan, C, Egede Bukdahl, N & Brooks, AL 2015, Augmentation of board games using smartphones. in M Antona & C Stephanidis (eds), Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being Lecture Notes in Computer Science : 9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III. Springer, Lecture Notes in Computer Science, vol. 9177, pp. 483-492, HCII2015: Human Computer Interaction International, Los Angeles, United States, 02/08/2015. https://doi.org/10.1007/978-3-319-20684-4_47

Augmentation of board games using smartphones. / Kulsinskas, Arturas; Balan, Catalin; Egede Bukdahl, Nicholas; Brooks, Anthony Lewis.

Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being Lecture Notes in Computer Science : 9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III. ed. / Margherita Antona; Constantine Stephanidis. Springer, 2015. p. 483-492 (Lecture Notes in Computer Science, Vol. 9177).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Kulsinskas A, Balan C, Egede Bukdahl N, Brooks AL. Augmentation of board games using smartphones. In Antona M, Stephanidis C, editors, Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being Lecture Notes in Computer Science : 9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III. Springer. 2015. p. 483-492. (Lecture Notes in Computer Science, Vol. 9177). https://doi.org/10.1007/978-3-319-20684-4_47