Augmented Reality for Infrastructure Information: Challenges with information flow and interactions in outdoor environments especially on construction sites

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Abstract

This paper discusses Augmented Reality (AR) as means to interact with information regarding infrastructure projects before, under and after construction. For that purpose, two different prototypes were developed using Apples ARKit and Unity's game design platform and tested on two use cases. However, the main focus of this paper is interacting with infrastructure information through AR rather than researching core AR technology. We learned that using AR under the constructing phase with subsurface utilities is still facing several difficulties. Especially when it comes to accessing and interacting with information in a changing construction environment. These difficulties will be discussed and also the challenges regarding information flow between civil engineering and AR software
Original languageEnglish
Title of host publicationArchitecture in the Age of the 4th Industrial Revolution : Proceedings of the 37th eCAADe and 23rd SIGraDi Conference
Number of pages9
Volume2
PublisherUniversity of Porto
Publication date11 Sep 2019
Pages473-482
Article number311
Chapter2
Publication statusPublished - 11 Sep 2019
EventThe eCAADe and SIGraDi Conference 11-13 sep 2019, Faculty of Architecture, University of Porto, Portugal - University of Porto, Porto, Portugal
Duration: 11 Sep 201913 Sep 2019
Conference number: 37th
http://www.ecaade.org/prev-conf/archive/ecaade2019/ecaadesigradi2019.arq.up.pt/index.html

Conference

ConferenceThe eCAADe and SIGraDi Conference 11-13 sep 2019, Faculty of Architecture, University of Porto, Portugal
Number37th
LocationUniversity of Porto
Country/TerritoryPortugal
CityPorto
Period11/09/201913/09/2019
Internet address

Keywords

  • Augmented Reality
  • AR
  • ARKit
  • Information flow
  • Subsurface utilities
  • Highway
  • Construction site

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