Augmented Reality for Subsurface Utility Engineering, Revisited

Lasse Hedegaard Hansen, Philipp Fleck, Marco Stanner, Dieter Schmalstieg, Clemens Arth

Research output: Contribution to journalJournal articleResearchpeer-review

12 Citations (Scopus)
214 Downloads (Pure)

Abstract

Civil engineering is a primary domain for new augmented reality technologies. In this work, the area of subsurface utility engineering is revisited, and new methods tackling well-known, yet unsolved problems are presented. We describe our solution to the outdoor localization problem, which is deemed one of the most critical issues in outdoor augmented reality, proposing a novel, lightweight hardware platform to generate highly accurate position and orientation estimates in a global context. Furthermore, we present new approaches to drastically improve realism of outdoor data visualizations. First, a novel method to replace physical spray markings by indistinguishable virtual counterparts is described. Second, the visualization of 3D reconstructions of real excavations is presented, fusing seamlessly with the view onto the real environment. We demonstrate the power of these new methods on a set of different outdoor scenarios.
Original languageEnglish
Article number21399443
JournalI E E E Transactions on Visualization and Computer Graphics
Volume27
Issue number11
Pages (from-to)4119-4128
Number of pages10
ISSN1077-2626
DOIs
Publication statusPublished - 27 Aug 2021
Event2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2021) - Bari, Italy, Bari, Italy
Duration: 4 Oct 20218 Oct 2021
https://ismar21.org

Conference

Conference2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2021)
LocationBari, Italy
Country/TerritoryItaly
CityBari
Period04/10/202108/10/2021
Internet address

Keywords

  • Augmented Reality
  • Computer Graphics
  • Data visualization
  • Daylighting
  • Excavation
  • Global Positioning System
  • Infrastructure
  • Localization
  • Location awareness
  • Surface reconstruction
  • Three-dimensional displays

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