Abstract
In this position paper, we discuss the user experience of a new
genre of mobile guide services, which augments the users’
physical surroundings with fiction rather than with facts. First, we
outline sources of inspiration from fiction, storytelling in place
and on the move, and related research within the area of
interactive narratives and location-based games. We then present
and discuss five overall types of fictional mobile guides embodied
by the metaphors of 1) treasure hunts, 2) jig-saw puzzles, 3)
playing dominos, 4) playing scrabble, and 5) collecting butterflies.
Finally, we describe a preliminary design idea for a prototype
system intended to explore the design, implementation, and user
experience of fictional mobile guides.
genre of mobile guide services, which augments the users’
physical surroundings with fiction rather than with facts. First, we
outline sources of inspiration from fiction, storytelling in place
and on the move, and related research within the area of
interactive narratives and location-based games. We then present
and discuss five overall types of fictional mobile guides embodied
by the metaphors of 1) treasure hunts, 2) jig-saw puzzles, 3)
playing dominos, 4) playing scrabble, and 5) collecting butterflies.
Finally, we describe a preliminary design idea for a prototype
system intended to explore the design, implementation, and user
experience of fictional mobile guides.
Original language | English |
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Title of host publication | Proceedings of HCI in Mobile Guides, Mobile HCI 2007 |
Editors | Keith Cheverst |
Publisher | University of Lancaster |
Publication date | 2007 |
Pages | 1-6 |
Publication status | Published - 2007 |
Event | Workshop on HCI in Mobile Guides, Mobile HCI 2007 - Singapore, Singapore Duration: 9 Sept 2007 → … Conference number: 5 |
Conference
Conference | Workshop on HCI in Mobile Guides, Mobile HCI 2007 |
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Number | 5 |
Country/Territory | Singapore |
City | Singapore |
Period | 09/09/2007 → … |