Augmenting the City with Fiction: Fictional Requirements for Mobile Guides

Jesper Kjeldskov, Jeni Paay

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Abstract

In this position paper, we discuss the user experience of a new
genre of mobile guide services, which augments the users’
physical surroundings with fiction rather than with facts. First, we
outline sources of inspiration from fiction, storytelling in place
and on the move, and related research within the area of
interactive narratives and location-based games. We then present
and discuss five overall types of fictional mobile guides embodied
by the metaphors of 1) treasure hunts, 2) jig-saw puzzles, 3)
playing dominos, 4) playing scrabble, and 5) collecting butterflies.
Finally, we describe a preliminary design idea for a prototype
system intended to explore the design, implementation, and user
experience of fictional mobile guides.
Original languageEnglish
Title of host publicationProceedings of HCI in Mobile Guides, Mobile HCI 2007
EditorsKeith Cheverst
PublisherUniversity of Lancaster
Publication date2007
Pages1-6
Publication statusPublished - 2007
EventWorkshop on HCI in Mobile Guides, Mobile HCI 2007 - Singapore, Singapore
Duration: 9 Sept 2007 → …
Conference number: 5

Conference

ConferenceWorkshop on HCI in Mobile Guides, Mobile HCI 2007
Number5
Country/TerritorySingapore
CitySingapore
Period09/09/2007 → …

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