Aurally Aided Visual Search Performance Comparing Virtual Audio Systems

Camilla Horne Larsen, David Skødt Lauritsen, Jacob Junker Larsen, Marc Pilgaard, Jacob Boesen Madsen, Rasmus Stenholt

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)
50 Downloads (Pure)

Abstract

Due to increased computational power, reproducing binaural
hearing in real-time applications, through usage of head-related transfer
functions (HRTFs), is now possible. This paper addresses the differences
in aurally-aided visual search performance between a HRTF enhanced
audio system (3D) and an amplitude panning audio system (panning) in
a virtual environment. We present a performance study involving 33 participants locating aurally-aided visual targets placed at fixed positions,
under different audio conditions. A varying amount of visual distractors
were present, represented as black circles with white dots. The results
indicate that 3D audio yields faster search latencies than panning audio,
especially with larger amounts of distractors. The applications of this
research could fit virtual environments such as video games or virtual
simulations.
Original languageEnglish
Title of host publicationSpatial Cognition IX : SFB/TR 8 Report No. 036-09/2014
EditorsC. Freksa, B. Nebel, M. Hegarty, Th. Barkowsky
Volume8684
Place of PublicationBremen, Germany
PublisherSFB/TR 8
Publication date2014
Pages70-73
ISBN (Electronic)978-3-319-11215-2
Publication statusPublished - 2014
EventSpatial Cognition 2014 - University of Bremen, Bremen, Germany
Duration: 15 Sep 201419 Sep 2014

Conference

ConferenceSpatial Cognition 2014
LocationUniversity of Bremen
CountryGermany
CityBremen
Period15/09/201419/09/2014

Fingerprint

Audio systems
Virtual reality

Cite this

Larsen, C. H., Lauritsen, D. S., Larsen, J. J., Pilgaard, M., Madsen, J. B., & Stenholt, R. (2014). Aurally Aided Visual Search Performance Comparing Virtual Audio Systems. In C. Freksa, B. Nebel, M. Hegarty, & T. Barkowsky (Eds.), Spatial Cognition IX: SFB/TR 8 Report No. 036-09/2014 (Vol. 8684, pp. 70-73). Bremen, Germany: SFB/TR 8.
Larsen, Camilla Horne ; Lauritsen, David Skødt ; Larsen, Jacob Junker ; Pilgaard, Marc ; Madsen, Jacob Boesen ; Stenholt, Rasmus. / Aurally Aided Visual Search Performance Comparing Virtual Audio Systems. Spatial Cognition IX: SFB/TR 8 Report No. 036-09/2014. editor / C. Freksa ; B. Nebel ; M. Hegarty ; Th. Barkowsky. Vol. 8684 Bremen, Germany : SFB/TR 8, 2014. pp. 70-73
@inproceedings{f22da0376ef046d78f7a3d24f70ed5b1,
title = "Aurally Aided Visual Search Performance Comparing Virtual Audio Systems",
abstract = "Due to increased computational power, reproducing binauralhearing in real-time applications, through usage of head-related transferfunctions (HRTFs), is now possible. This paper addresses the differencesin aurally-aided visual search performance between a HRTF enhancedaudio system (3D) and an amplitude panning audio system (panning) ina virtual environment. We present a performance study involving 33 participants locating aurally-aided visual targets placed at fixed positions,under different audio conditions. A varying amount of visual distractorswere present, represented as black circles with white dots. The resultsindicate that 3D audio yields faster search latencies than panning audio,especially with larger amounts of distractors. The applications of thisresearch could fit virtual environments such as video games or virtualsimulations.",
author = "Larsen, {Camilla Horne} and Lauritsen, {David Sk{\o}dt} and Larsen, {Jacob Junker} and Marc Pilgaard and Madsen, {Jacob Boesen} and Rasmus Stenholt",
year = "2014",
language = "English",
volume = "8684",
pages = "70--73",
editor = "C. Freksa and B. Nebel and M. Hegarty and Th. Barkowsky",
booktitle = "Spatial Cognition IX",
publisher = "SFB/TR 8",

}

Larsen, CH, Lauritsen, DS, Larsen, JJ, Pilgaard, M, Madsen, JB & Stenholt, R 2014, Aurally Aided Visual Search Performance Comparing Virtual Audio Systems. in C Freksa, B Nebel, M Hegarty & T Barkowsky (eds), Spatial Cognition IX: SFB/TR 8 Report No. 036-09/2014. vol. 8684, SFB/TR 8, Bremen, Germany, pp. 70-73, Spatial Cognition 2014, Bremen, Germany, 15/09/2014.

Aurally Aided Visual Search Performance Comparing Virtual Audio Systems. / Larsen, Camilla Horne; Lauritsen, David Skødt; Larsen, Jacob Junker; Pilgaard, Marc; Madsen, Jacob Boesen; Stenholt, Rasmus.

Spatial Cognition IX: SFB/TR 8 Report No. 036-09/2014. ed. / C. Freksa; B. Nebel; M. Hegarty; Th. Barkowsky. Vol. 8684 Bremen, Germany : SFB/TR 8, 2014. p. 70-73.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

TY - GEN

T1 - Aurally Aided Visual Search Performance Comparing Virtual Audio Systems

AU - Larsen, Camilla Horne

AU - Lauritsen, David Skødt

AU - Larsen, Jacob Junker

AU - Pilgaard, Marc

AU - Madsen, Jacob Boesen

AU - Stenholt, Rasmus

PY - 2014

Y1 - 2014

N2 - Due to increased computational power, reproducing binauralhearing in real-time applications, through usage of head-related transferfunctions (HRTFs), is now possible. This paper addresses the differencesin aurally-aided visual search performance between a HRTF enhancedaudio system (3D) and an amplitude panning audio system (panning) ina virtual environment. We present a performance study involving 33 participants locating aurally-aided visual targets placed at fixed positions,under different audio conditions. A varying amount of visual distractorswere present, represented as black circles with white dots. The resultsindicate that 3D audio yields faster search latencies than panning audio,especially with larger amounts of distractors. The applications of thisresearch could fit virtual environments such as video games or virtualsimulations.

AB - Due to increased computational power, reproducing binauralhearing in real-time applications, through usage of head-related transferfunctions (HRTFs), is now possible. This paper addresses the differencesin aurally-aided visual search performance between a HRTF enhancedaudio system (3D) and an amplitude panning audio system (panning) ina virtual environment. We present a performance study involving 33 participants locating aurally-aided visual targets placed at fixed positions,under different audio conditions. A varying amount of visual distractorswere present, represented as black circles with white dots. The resultsindicate that 3D audio yields faster search latencies than panning audio,especially with larger amounts of distractors. The applications of thisresearch could fit virtual environments such as video games or virtualsimulations.

M3 - Article in proceeding

VL - 8684

SP - 70

EP - 73

BT - Spatial Cognition IX

A2 - Freksa, C.

A2 - Nebel, B.

A2 - Hegarty, M.

A2 - Barkowsky, Th.

PB - SFB/TR 8

CY - Bremen, Germany

ER -

Larsen CH, Lauritsen DS, Larsen JJ, Pilgaard M, Madsen JB, Stenholt R. Aurally Aided Visual Search Performance Comparing Virtual Audio Systems. In Freksa C, Nebel B, Hegarty M, Barkowsky T, editors, Spatial Cognition IX: SFB/TR 8 Report No. 036-09/2014. Vol. 8684. Bremen, Germany: SFB/TR 8. 2014. p. 70-73